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3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional physically-based rendering. 3DGS-family models are far from…

Graphics · Computer Science 2025-09-29 Weikai Lin , Sushant Kondguli , Carl Marshall , Yuhao Zhu

We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely…

There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric…

Computer Vision and Pattern Recognition · Computer Science 2021-09-09 Georgios Kopanas , Julien Philip , Thomas Leimkühler , George Drettakis

We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. Gradients for point locations and normals are carefully designed to handle discontinuities of the rendering function.…

Graphics · Computer Science 2019-09-05 Wang Yifan , Felice Serena , Shihao Wu , Cengiz Öztireli , Olga Sorkine-Hornung

Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Liangchen Song , Anpei Chen , Zhong Li , Zhang Chen , Lele Chen , Junsong Yuan , Yi Xu , Andreas Geiger

PointPillars is the fastest 3D object detector that exploits pseudo image representations to encode features for 3D objects in a scene. Albeit efficient, PointPillars is typically outperformed by state-of-the-art 3D detection methods due to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Jongyoun Noh , Junghyup Lee , Hyekang Park , Bumsub Ham

3D Gaussian Splatting (3DGS) has become a leading technique for real-time neural rendering and 3D scene reconstruction, but its rendering cost remains too high for many latency-sensitive scenarios. In particular, the rasterization stage in…

Graphics · Computer Science 2026-05-22 Sheng Li , Yang Sui , Yue Wu , Zhuoran Song , Bo Yuan , Xulong Tang , Yue Dai

Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…

Computer Vision and Pattern Recognition · Computer Science 2019-01-24 Shichen Liu , Weikai Chen , Tianye Li , Hao Li

DIVeR builds on the key ideas of NeRF and its variants -- density models and volume rendering -- to learn 3D object models that can be rendered realistically from small numbers of images. In contrast to all previous NeRF methods, DIVeR uses…

Computer Vision and Pattern Recognition · Computer Science 2022-05-19 Liwen Wu , Jae Yong Lee , Anand Bhattad , Yuxiong Wang , David Forsyth

3D Gaussian splatting (3D-GS) is a new rendering approach that outperforms the neural radiance field (NeRF) in terms of both speed and image quality. 3D-GS represents 3D scenes by utilizing millions of 3D Gaussians and projects these…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Joongho Jo , Hyeongwon Kim , Jongsun Park

Using convolutional neural networks for 360images can induce sub-optimal performance due to distortions entailed by a planar projection. The distortion gets deteriorated when a rotation is applied to the 360image. Thus, many researches…

Computer Vision and Pattern Recognition · Computer Science 2022-02-14 Sungmin Cho , Raehyuk Jung , Junseok Kwon

We propose a simple yet effective neural network-based framework for global illumination rendering. Recently, rendering techniques that learn neural radiance caches by minimizing the difference (i.e., residual) between the left and right…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 In-Young Cho , Jaewoong Cho

Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling…

Computer Vision and Pattern Recognition · Computer Science 2025-02-06 Hugo Blanc , Jean-Emmanuel Deschaud , Alexis Paljic

Ray tracing algorithms that compute pulse profiles from rotating neutron stars are essential tools for constraining neutron-star properties with data from missions such as NICER. However, the high computational cost of these simulations…

High Energy Astrophysical Phenomena · Physics 2025-06-16 Preston G. Waldrop , Dimitrios Psaltis , Tong Zhao

A practical benefit of implicit visual representations like Neural Radiance Fields (NeRFs) is their memory efficiency: large scenes can be efficiently stored and shared as small neural nets instead of collections of images. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Jiading Fang , Shengjie Lin , Igor Vasiljevic , Vitor Guizilini , Rares Ambrus , Adrien Gaidon , Gregory Shakhnarovich , Matthew R. Walter

Neural Radiance Fields (NeRFs) can be dramatically accelerated by spatial grid representations. However, they do not explicitly reason about scale and so introduce aliasing artifacts when reconstructing scenes captured at different camera…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Haithem Turki , Michael Zollhöfer , Christian Richardt , Deva Ramanan

We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Tobias Fischer , Jonas Kulhanek , Samuel Rota Bulò , Lorenzo Porzi , Marc Pollefeys , Peter Kontschieder

We present a method for generating high-quality watertight manifold meshes from multi-view input images. Existing volumetric rendering methods are robust in optimization but tend to generate noisy meshes with poor topology. Differentiable…

Computer Vision and Pattern Recognition · Computer Science 2025-01-20 Xinyue Wei , Fanbo Xiang , Sai Bi , Anpei Chen , Kalyan Sunkavalli , Zexiang Xu , Hao Su

In this work, we propose a computationally efficient algorithm for visual policy learning that leverages differentiable simulation and first-order analytical policy gradients. Our approach decouple the rendering process from the computation…

Machine Learning · Computer Science 2025-11-12 Haoxiang You , Yilang Liu , Ian Abraham

While recent learning based methods have been observed to be superior for several vision-related applications, their potential in generating artistic effects has not been explored much. One such interesting application is Shadow Art - a…

Computer Vision and Pattern Recognition · Computer Science 2021-08-02 Kaustubh Sadekar , Ashish Tiwari , Shanmuganathan Raman