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With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety of devices with modest capabilities:…

Networking and Internet Architecture · Computer Science 2013-11-15 Richard Ewelle Ewelle , Abdelkader Gouaïch , Yannick Francillette , Ghulam Mahdi

User equipment is one of the main bottlenecks facing the gaming industry nowadays. The extremely realistic games which are currently available trigger high computational requirements of the user devices to run games. As a consequence, the…

Machine Learning · Computer Science 2023-05-11 Carlos Baena , O. S. Peñaherrera-Pulla , Raquel Barco , Sergio Fortes

To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…

Networking and Internet Architecture · Computer Science 2025-09-25 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

Quality of experience (QoE) assessment for adaptive video streaming plays a significant role in advanced network management systems. It is especially challenging in case of dynamic adaptive streaming schemes over HTTP (DASH) which has…

Multimedia · Computer Science 2022-03-01 Wei Zhou , Xiongkuo Min , Hong Li , Qiuping Jiang

Cloud Gaming (CG) research faces challenges due to the unpredictability of game engines and restricted access to commercial platforms and their logs. This creates major obstacles to conducting fair experimentation and evaluation. CGReplay…

Networking and Internet Architecture · Computer Science 2025-05-20 Alireza Shirmarz , Ariel G. de Castro , Fabio L. Verdi , Christian E. Rothenberg

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

Networking and Internet Architecture · Computer Science 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso

Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics rendering to GPU powered cloud servers. However, transmitting the…

With the proliferation of mobile applications, Mobile Cloud Computing (MCC) has been proposed to help mobile devices save energy and improve computation performance. To further improve the quality of service (QoS) of MCC, cloud servers can…

Networking and Internet Architecture · Computer Science 2015-11-30 Tianchu Zhao , Sheng Zhou , Xueying Guo , Yun Zhao , Zhisheng Niu

Interactive, real-time, and high-quality cloud video games pose a serious challenge to the Internet due to simultaneous high-throughput and low round trip delay requirements. In this paper, we investigate the traffic characteristics of…

Networking and Internet Architecture · Computer Science 2022-05-24 Marc Carrascosa , Boris Bellalta

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

Signal Processing · Electrical Eng. & Systems 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

The Quality of Experience (QoE) of streaming service is often degraded by frequent playback interruptions. To mitigate the interruptions, the media player prefetches streaming contents before starting playback, at a cost of delay. We study…

Networking and Internet Architecture · Computer Science 2014-06-06 Yuedong Xu , Salaheddine Elayoubi , Eitan Altman , Rachid El-Azouzi , Yinghao Yu

HTTP Adaptive Streaming (HAS) is becoming the de-facto video delivery technology over best-effort networks nowadays, thanks to the myriad advantages it brings. However, many studies have shown that HAS suffers from many Quality of…

Networking and Internet Architecture · Computer Science 2022-01-04 H. Hellaoui , A. Chelli , M. Bagaa , T. Taleb

The energy-delay tradeoffs in wireless networks are studied using a game-theoretic framework. A multi-class multiple-access network is considered in which users choose their transmit powers, and possibly transmission rates, in a distributed…

Information Theory · Computer Science 2007-07-13 Farhad Meshkati , H. Vincent Poor , Stuart C. Schwartz , Radu V. Balan

Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…

Networking and Internet Architecture · Computer Science 2024-04-05 Minzhao Lyu , Sharat Chandra Madanapalli , Arun Vishwanath , Vijay Sivaraman

Over the last few years, the evolution of network and user handsets' technologies, have challenged the telecom industry and the Internet ecosystem. Especially, the unprecedented progress of multimedia streaming services like YouTube, Vimeo…

Multimedia · Computer Science 2019-12-25 Khadija Bouraqia , Essaid Sabir , Mohamed Sadik , Latif Ladid

Mobile deep vision systems play a vital role in numerous scenarios. However, deep learning applications in mobile vision scenarios face problems such as tight computing resources. With the development of edge computing, the architecture of…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Huan Cui , Qing Li , Hanling Wang , Yong jiang

This work explores the integration of Quantum Machine Learning (QML) and Quantum-Inspired (QI) techniques for optimizing end-to-end (E2E) network services in telecommunication systems, particularly focusing on 5G networks and beyond. The…

Networking and Internet Architecture · Computer Science 2025-09-03 Fatma Chaouech , Javier Villegas , António Pereira , Carlos Baena , Sergio Fortes , Raquel Barco , Dominic Gribben , Mohammad Dib , Alba Villarino , Aser Cortines , Román Orús

Time-sensitive services (TSSs) have been widely envisioned for future sixth generation (6G) wireless communication networks. Due to its inherent low-latency advantage, mobile edge computing (MEC) will be an indispensable enabler for TSSs.…

Signal Processing · Electrical Eng. & Systems 2020-09-28 Jianyu Cao , Wei Feng , Ning Ge , Jianhua Lu

Driven by the tremendous technological advancement of personal devices and the prevalence of wireless mobile network accesses, the world has witnessed an explosion in crowdsourced live streaming. Ensuring a better viewers quality of…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-24 Fatima Haouari , Emna Baccour , Aiman Erbad , Amr Mohamed , Mohsen Guizani

The popularity of the video services on the Internet has evolved various mechanisms that target the Quality of Experience (QoE) optimization of video traffic. The video quality has been enhanced through adapting the sending bitrates.…

Networking and Internet Architecture · Computer Science 2020-08-24 Qahhar Muhammad Qadir , Alexander A. Kist , Zhongwei Zhang
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