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Deep neural networks have recently been used to edit images with great success, in particular for faces. However, they are often limited to only being able to work at a restricted range of resolutions. Many methods are so flexible that face…
Studying caricature recognition is fundamentally important to understanding of face perception. However, little research has been conducted in the computer vision community, largely due to the shortage of suitable datasets. In this paper, a…
Generating photorealistic images of human faces at scale remains a prohibitively difficult task using computer graphics approaches. This is because these require the simulation of light to be photorealistic, which in turn requires…
High quality facial image editing is a challenging problem in the movie post-production industry, requiring a high degree of control and identity preservation. Previous works that attempt to tackle this problem may suffer from the…
Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…
In this work, we consider the task of generating highly-realistic images of a given face with a redirected gaze. We treat this problem as a specific instance of conditional image generation and suggest a new deep architecture that can…
Face animation aims at creating photo-realistic portrait videos with animated poses and expressions. A common practice is to generate displacement fields that are used to warp pixels and features from source to target. However, prior…
Large-scale text-to-image models including Stable Diffusion are capable of generating high-fidelity photorealistic portrait images. There is an active research area dedicated to personalizing these models, aiming to synthesize specific…
The 2D virtual try-on task has recently attracted a lot of interest from the research community, for its direct potential applications in online shopping as well as for its inherent and non-addressed scientific challenges. This task…
A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer…
Head avatars animated by visual signals have gained popularity, particularly in cross-driving synthesis where the driver differs from the animated character, a challenging but highly practical approach. The recently presented MegaPortraits…
Deep generative models make visual content creation more accessible to novice users by automating the synthesis of diverse, realistic content based on a collected dataset. However, the current machine learning approaches miss a key element…
Face morphing is a problem in computer graphics with numerous artistic and forensic applications. It is challenging due to variations in pose, lighting, gender, and ethnicity. This task consists of a warping for feature alignment and a…
In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations…
In fine art, especially painting, humans have mastered the skill to create unique visual experiences through composing a complex interplay between the content and style of an image. Thus far the algorithmic basis of this process is unknown…
In this work, we advance the neural head avatar technology to the megapixel resolution while focusing on the particularly challenging task of cross-driving synthesis, i.e., when the appearance of the driving image is substantially different…
Generative models of human identity and appearance have broad applicability to behavioral science and technology, but the exquisite sensitivity of human face perception means that their utility hinges on the alignment of the model's…
Image visual try-on aims at transferring a target clothing image onto a reference person, and has become a hot topic in recent years. Prior arts usually focus on preserving the character of a clothing image (e.g. texture, logo, embroidery)…
We address the problem of reposing an image of a human into any desired novel pose. This conditional image-generation task requires reasoning about the 3D structure of the human, including self-occluded body parts. Most prior works are…
Generative AI is reshaping art, gaming, and most notably animation. Recent breakthroughs in foundation and diffusion models have reduced the time and cost of producing animated content. Characters are central animation components, involving…