Related papers: A sufficient condition for visibility paths in sim…
We say a graph $G$ has a Hamiltonian path if it has a path containing all vertices of $G$. For a graph $G$, let $\sigma_2(G)$ denote the minimum degree sum of two nonadjacent vertices of $G$; restrictions on $\sigma_2(G)$ are known as…
A shortest-path algorithm finds a path containing the minimal cost between two vertices in a graph. A plethora of shortest-path algorithms is studied in the literature that span across multiple disciplines. This paper presents a survey of…
This paper introduces a novel, lightweight method to solve the visibility problem for 2D grids. The proposed method evaluates the existence of lines-of-sight from a source point to all other grid cells in a single pass with no preprocessing…
We present an $O(n\log n)$-time algorithm that determines whether a given planar $n$-gon is weakly simple. This improves upon an $O(n^2\log n)$-time algorithm by Chang, Erickson, and Xu (2015). Weakly simple polygons are required as input…
A simple closed curve in the Euclidean plane is said to have property C_n(R) if at each point we can inscribe a unique regular $n$-gon with edges length $R$. C_2(R) is equivalent to having constant diameter. We show that smooth curves…
In the vector-field guided path-following problem, a sufficiently smooth vector field is designed such that its integral curves converge to and move along a one-dimensional geometric desired path. The existence of singular points where the…
An isometric path between two vertices in a graph $G$ is a shortest path joining them. The isometric path number of $G$, denoted by $\ip(G)$, is the minimum number of isometric paths needed to cover all vertices of $G$. In this paper, we…
In this paper we focus on the map matching problem where the goal is to find a path through a planar graph such that the path through the vertices closely matches a given polygonal curve. The map matching problem is usually approached with…
We characterize geodesic paths in the $n$-dimensional unit sphere under sup norm. A geodesic path between two points is a shortest curve joining the two points.
The goal of this paper is to design a simplex algorithm for linear programs on lattice polytopes that traces `short' simplex paths from any given vertex to an optimal one. We consider a lattice polytope $P$ contained in $[0,k]^n$ and…
We consider the problem of finding minimum-link rectilinear paths in rectilinear polygonal domains in the plane. A path or a polygon is rectilinear if all its edges are axis-parallel. Given a set $\mathcal{P}$ of $h$ pairwise-disjoint…
The Opaque Cover Problem (OCP), also known as the Beam Detector Problem, is the problem of finding, for a set S in Euclidean space, the minimum-length set F which intersects every straight line passing through S. In spite of its simplicity,…
A consistent path system in a graph $G$ is an intersection-closed collection of paths, with exactly one path between any two vertices in $G$. We call $G$ metrizable if every consistent path system in it is the system of geodesic paths…
Obstacle representations of graphs have been investigated quite intensely over the last few years. We focus on graphs that can be represented by a single obstacle. Given a (topologically open) polygon $C$ and a finite set $P$ of points in…
We consider the following problem: Given a finite set of straight line segments in the plane, determine the positions of a minimal number of points on the segments, from which guards can see all segments. This problem can be interpreted as…
We consider extending the visibility polygon of a given point $q$, inside a simple polygon $P$ by converting some edges of $P$ to mirrors. We will show that several variations of the problem of finding mirror-edges to add precisely $k$…
A path graph is the intersection graph of paths in a tree. A directed path graph is the intersection graph of paths in a directed tree. Even if path graphs and directed path graphs are characterized very similarly, their recognition…
We consider the motion planning problem for a point constrained to move along a smooth closed convex path of bounded curvature. The workspace of the moving point is bounded by a convex polygon with m vertices, containing an obstacle in a…
An autonomous robot with a limited vision range finds a path to the goal in an unknown environment in 2D avoiding polygonal obstacles. In the process of discovering the environmental map, the robot has to return to some positions marked…
Given a simple polygon $\mathcal{P}$ on $n$ vertices, two points $x,y$ in $\mathcal{P}$ are said to be visible to each other if the line segment between $x$ and $y$ is contained in $\mathcal{P}$. The Point Guard Art Gallery problem asks for…