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Related papers: Designer Modeling through Design Style Clustering

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This paper examines the four main types of Evolutionary Design by computers: Evolutionary Design Optimisation, Evolutionary Art, Evolutionary Artificial Life Forms and Creative Evolutionary Design. Definitions for all four areas are…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Peter J Bentley

Game Design Pillars are natural language artifacts commonly used in game development to communicate a project's core vision and ensure a coherent player experience. Their linguistic nature aligns well with the strengths of Large Language…

Human-Computer Interaction · Computer Science 2026-05-12 Julian Geheeb , Marvin Julian Schwarz , Daniel Dyrda , Georg Groh

Expertise is often built by learning from examples. This process, known as schema induction, helps us identify patterns from examples. Despite its importance, schema induction remains a challenging cognitive task. Recent advances in…

Human-Computer Interaction · Computer Science 2025-02-24 Sitong Wang , Lydia B. Chilton

Diffusion models have emerged as powerful generative models in the text-to-image domain. This paper studies their application as observation-to-action models for imitating human behaviour in sequential environments. Human behaviour is…

The paper discusses design techniques for a seamless architecture of information systems (IS). A seamless architecture is understood as such an architectural de-scription of an IS, that defines explicit connections between elements of…

Software Engineering · Computer Science 2021-02-23 Grigory Tsiperman

Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…

Software Engineering · Computer Science 2023-04-14 Patric Feldmeier , Gordon Fraser

Play style identification can provide valuable game design insights and enable adaptive experiences, with the potential to improve game playing agents. Previous work relies on domain knowledge to construct play trace representations using…

Machine Learning · Computer Science 2025-07-15 Ruizhe Yu Xia , Jeremy Gow , Simon Lucas

The paper concerns clustering with respect to the shape and size of 2D contours that are boundaries of cross-sections of 3D objects of revolution. We propose a number of similarity measures based on combined disparate Procrustes analysis…

Computer Vision and Pattern Recognition · Computer Science 2021-11-15 Agnieszka Kaliszewska , Monika Syga

Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools can answer complex questions and, surprisingly, perform…

Artificial Intelligence · Computer Science 2023-11-14 Pier Luca Lanzi , Daniele Loiacono

An iterative computer-aided ideation procedure is introduced, building on recent quality-diversity algorithms, which search for diverse as well as high-performing solutions. Dimensionality reduction is used to define a similarity space, in…

Neural and Evolutionary Computing · Computer Science 2018-07-26 Alexander Hagg , Alexander Asteroth , Thomas Bäck

Evolutionary game theory is a common framework to study the evolution of cooperation, where it is usually assumed that the same game is played in all interactions. Here, we investigate a model where the game that is played by two…

Physics and Society · Physics 2015-10-21 Marco A. Amaral , Jafferson K. L. da Silva , Lucas Wardil

In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider…

Human-Computer Interaction · Computer Science 2021-06-21 Jeffrey Uhlmann

This paper introduces SuSketch, a design tool for first person shooter levels. SuSketch provides the designer with gameplay predictions for two competing players of specific character classes. The interface allows the designer to work…

Artificial Intelligence · Computer Science 2021-03-23 Panagiotis Migkotzidis , Antonios Liapis

Game development is a complex task involving multiple disciplines and technologies. Developers and researchers alike have suggested that AI-driven game design assistants may improve developer workflow. We present a recommender system for…

Artificial Intelligence · Computer Science 2019-08-14 Tiago Machado , Daniel Gopstein , Oded Nov , Angela Wang , Andy Nealen , Julian Togelius

In the domain of architectural design, the foundational essence of creativity and human intelligence lies in the mastery of solving floorplans, a skill demanding distinctive expertise and years of experience. Traditionally, the…

Machine Learning · Computer Science 2024-12-11 Mohamed R. Ibrahim , Josef Musil , Irene Gallou

Heterogeneity has been a hot topic in recent educational literature. Several calls have been voiced to adopt methods that capture different patterns or subgroups within students behavior or functioning. Assuming that there is an average…

Methodology · Statistics 2023-06-13 Luca Scrucca , Mohammed Saqr , Sonsoles López-Pernas , Keefe Murphy

Scene Designer is a novel method for searching and generating images using free-hand sketches of scene compositions; i.e. drawings that describe both the appearance and relative positions of objects. Our core contribution is a single…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Leo Sampaio Ferraz Ribeiro , Tu Bui , John Collomosse , Moacir Ponti

While working on a software specification, designers usually need to evaluate different architectural alternatives to be sure that quality criteria are met. Even when these quality aspects could be expressed in terms of multiple software…

Software Engineering · Computer Science 2024-01-10 Aurora Ramírez , José Raúl Romero , Sebastián Ventura

Recent work on designing an appropriate distribution of environments has shown promise for training effective generally capable agents. Its success is partly because of a form of adaptive curriculum learning that generates environment…

Artificial Intelligence · Computer Science 2023-07-26 Dexun Li , Wenjun Li , Pradeep Varakantham

Graphical User Interface (or simply UI) is a primary mean of interaction between users and their devices. In this paper, we discuss three complementary Artificial Intelligence (AI) approaches for triggering the creativity of app designers…

Human-Computer Interaction · Computer Science 2025-01-29 Jialiang Wei , Anne-Lise Courbis , Thomas Lambolais , Gérard Dray , Walid Maalej