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Strategy video games challenge AI agents with their combinatorial search space caused by complex game elements. State abstraction is a popular technique that reduces the state space complexity. However, current state abstraction methods for…

Artificial Intelligence · Computer Science 2022-05-31 Linjie Xu , Jorge Hurtado-Grueso , Dominic Jeurissen , Diego Perez Liebana , Alexander Dockhorn

Predicting and modeling human behavior and finding trends within human decision-making processes is a major problem of social science. Rock Paper Scissors (RPS) is the fundamental strategic question in many game theory problems and…

Computer Science and Game Theory · Computer Science 2020-11-24 Lei Wang , Wenbin Huang , Yuanpeng Li , Julian Evans , Sailing He

The AI model has surpassed human players in the game of Go, and it is widely believed that the AI model has encoded new knowledge about the Go game beyond human players. In this way, explaining the knowledge encoded by the AI model and…

Artificial Intelligence · Computer Science 2023-10-17 Huilin Zhou , Huijie Tang , Mingjie Li , Hao Zhang , Zhenyu Liu , Quanshi Zhang

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…

Computer Science and Game Theory · Computer Science 2016-09-22 Tansu Alpcan , Benjamin I. P. Rubinstein , Christopher Leckie

In this thesis, we survey techniques and results from the study of Complexity Theory and Games. We then apply these techniques to obtain new results for previously unstudied games. Our contributions in the games Hexiom, Cut the Rope, and…

Computational Complexity · Computer Science 2018-07-13 Diogo M. Costa

We investigate learning heuristics for domain-specific planning. Prior work framed learning a heuristic as an ordinary regression problem. However, in a greedy best-first search, the ordering of states induced by a heuristic is more…

Artificial Intelligence · Computer Science 2016-08-04 Caelan Reed Garrett , Leslie Pack Kaelbling , Tomas Lozano-Perez

Behavioral scientists have classically documented aversion to algorithmic decision aids, from simple linear models to AI. Sentiment, however, is changing and possibly accelerating AI helper usage. AI assistance is, arguably, most valuable…

Artificial Intelligence · Computer Science 2023-07-28 Nikolos Gurney , John H. Miller , David V. Pynadath

This is a theoretical and computational strategy exploration of the visually attractive game IQ-Link. Not all games which are visually appealing are worthy of your time as a puzzlist. This analysis gives a would-be addict some idea of what…

History and Overview · Mathematics 2019-07-24 Donna A. Dietz

Interaction-aware planning for autonomous driving requires an exploration of a combinatorial solution space when using conventional search- or optimization-based motion planners. With Deep Reinforcement Learning, optimal driving strategies…

Robotics · Computer Science 2021-02-08 Julian Bernhard , Robert Gieselmann , Klemens Esterle , Alois Knoll

Multiple Artificial Intelligence (AI) methods have been proposed over recent years to create controllers to play multiple video games of different nature and complexity without revealing the specific mechanics of each of these games to the…

Neural and Evolutionary Computing · Computer Science 2020-09-01 Edgar Galván , Oxana Gorshkova , Peter Mooney , Fred Valdez Ameneyro , Erik Cuevas

Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…

Artificial Intelligence · Computer Science 2023-05-31 Kanishk Gandhi , Dorsa Sadigh , Noah D. Goodman

Dots-and-Boxes is a child's game which remains analytically unsolved. We implement and evolve artificial neural networks to play this game, evaluating them against simple heuristic players. Our networks do not evaluate or predict the final…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Lex Weaver , Terry Bossomaier

Ensuring robust decision-making in multi-agent systems is challenging when agents have distinct, possibly conflicting objectives and lack full knowledge of each other's strategies. This is apparent in safety-critical applications such as…

Systems and Control · Electrical Eng. & Systems 2025-10-20 Francesco Bianchin , Robert Lefringhausen , Elisa Gaetan , Samuel Tesfazgi , Sandra Hirche

This paper uses chess, a landmark planning problem in AI, to assess transformers' performance on a planning task where memorization is futile $\unicode{x2013}$ even at a large scale. To this end, we release ChessBench, a large-scale…

Bridge is among the zero-sum games for which artificial intelligence has not yet outperformed expert human players. The main difficulty lies in the bidding phase of bridge, which requires cooperative decision making under partial…

Artificial Intelligence · Computer Science 2016-07-13 Chih-Kuan Yeh , Hsuan-Tien Lin

We demonstrate the power of human-LLM collaboration in tackling open problems in theoretical computer science. Focusing on combinatorial optimization, we refine outputs from the FunSearch algorithm [Romera-Paredes et al., Nature 2023] to…

Machine Learning · Computer Science 2026-01-26 Henri Nikoleit , Ankit Anand , Anurag Murty Naredla , Heiko Röglin

Learning a well-informed heuristic function for hard task planning domains is an elusive problem. Although there are known neural network architectures to represent such heuristic knowledge, it is not obvious what concrete information is…

Artificial Intelligence · Computer Science 2021-12-06 Leah Chrestien , Tomas Pevny , Antonin Komenda , Stefan Edelkamp

This paper presents a non-manual design engineering method based on heuristic search algorithm to search for candidate agents in the solution space which formed by artificial intelligence agents modeled on the base of bionics.Compared with…

Artificial Intelligence · Computer Science 2018-07-30 Zengkun Li

From the beginning if the history of AI, there has been interest in games as a platform of research. As the field developed, human-level competence in complex games became a target researchers worked to reach. Only relatively recently has…

Artificial Intelligence · Computer Science 2019-08-30 Rodrigo Canaan , Christoph Salge , Julian Togelius , Andy Nealen