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In this paper, we study AI approaches to successfully play a 2-4 players, full information, Bomberman variant published on the CodinGame platform. We compare the behavior of three search algorithms: Monte Carlo Tree Search, Rolling Horizon…

Artificial Intelligence · Computer Science 2022-03-21 Dominik Kowalczyk , Jakub Kowalski , Hubert Obrzut , Michał Maras , Szymon Kosakowski , Radosław Miernik

Deep learning has achieved remarkable successes in solving challenging reinforcement learning (RL) problems when dense reward function is provided. However, in sparse reward environment it still often suffers from the need to carefully…

Machine Learning · Computer Science 2019-02-19 Hao Liu , Alexander Trott , Richard Socher , Caiming Xiong

Real-time heuristic search is a popular model of acting and learning in intelligent autonomous agents. Learning real-time search agents improve their performance over time by acquiring and refining a value function guiding the application…

Artificial Intelligence · Computer Science 2007-05-23 Vadim Bulitko

This paper considers the two-stage capacitated facility location problem (TSCFLP) in which products manufactured in plants are delivered to customers via storage depots. Customer demands are satisfied subject to limited plant production and…

Optimization and Control · Mathematics 2016-05-24 Peng Guo , Wenming Cheng , Yi Wang

Dialogue systems are usually built on either generation-based or retrieval-based approaches, yet they do not benefit from the advantages of different models. In this paper, we propose a Retrieval-Enhanced Adversarial Training (REAT) method…

Computation and Language · Computer Science 2019-05-24 Qingfu Zhu , Lei Cui , Weinan Zhang , Furu Wei , Ting Liu

Federated Learning (FL) in 5G and edge network environments face severe security threats from adversarial clients. Malicious participants can perform label flipping, inject backdoor triggers, or launch Sybil attacks to corrupt the global…

Cryptography and Security · Computer Science 2025-09-23 Saeid Sheikhi , Panos Kostakos , Lauri Loven

Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…

Computer Science and Game Theory · Computer Science 2022-04-28 Rui Yan , Weixian Zhang , Ruiliang Deng , Xiaoming Duan , Zongying Shi , Yisheng Zhong

The growing use of large pre-trained models in edge computing has made model inference on mobile clients both feasible and popular. Yet these devices remain vulnerable to adversarial attacks, threatening model robustness and security.…

Cryptography and Security · Computer Science 2026-02-17 Tianyu Qi , Lei Xue , Yufeng Zhan , Xiaobo Ma

Learning in general-sum games is unstable and frequently leads to socially undesirable (Pareto-dominated) outcomes. To mitigate this, Learning with Opponent-Learning Awareness (LOLA) introduced opponent shaping to this setting, by…

Machine Learning · Computer Science 2022-06-28 Timon Willi , Alistair Letcher , Johannes Treutlein , Jakob Foerster

In this work, we presented a study regarding two important aspects of evolving feature-based game evaluation functions: the choice of genome representation and the choice of opponent used to test the model. We compared three…

Artificial Intelligence · Computer Science 2021-05-05 Radosław Miernik , Jakub Kowalski

Metric aggregation divergence is a hidden confound in agent-based model policy search: when optimization, tournament evaluation, and statistical validation independently implement outcome metric extraction, champion selection reflects…

Multiagent Systems · Computer Science 2026-04-03 Ruiyu Zhang , Lin Nie , Xin Zhao

Dynamic optimization, for which the objective functions change over time, has attracted intensive investigations due to the inherent uncertainty associated with many real-world problems. For its robustness with respect to noise,…

Neural and Evolutionary Computing · Computer Science 2019-12-10 Xiaofen Lu , Ke Tang , Stefan Menzel , Xin Yao

The performance of multiobjective evolutionary algorithms (MOEAs) varies across problems, making it hard to develop new algorithms or apply existing ones to new problems. To simplify the development and application of new multiobjective…

Neural and Evolutionary Computing · Computer Science 2023-08-08 Yuri Lavinas , Marcelo Ladeira , Gabriela Ochoa , Claus Aranha

Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL…

Multiagent Systems · Computer Science 2024-06-25 Wenzhe Li , Zihan Ding , Seth Karten , Chi Jin

Large vision models have been found vulnerable to adversarial examples, emphasizing the need for enhancing their adversarial robustness. While adversarial training is an effective defense for deep convolutional models, it often faces…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Kangtao Lv , Huangsen Cao , Kainan Tu , Yihuai Xu , Zhimeng Zhang , Xin Ding , Yongwei Wang

Reward modeling has emerged as a promising approach for the scalable alignment of language models. However, contemporary reward models (RMs) often lack robustness, awarding high rewards to low-quality, out-of-distribution (OOD) samples.…

Recent studies have shown that episodic reinforcement learning (RL) is no harder than bandits when the total reward is bounded by $1$, and proved regret bounds that have a polylogarithmic dependence on the planning horizon $H$. However, it…

Machine Learning · Computer Science 2023-05-16 Kaixuan Ji , Qingyue Zhao , Jiafan He , Weitong Zhang , Quanquan Gu

This paper proposes an optimization algorithm based on how human fight and learn from each duelist. Since this algorithm is based on population, the proposed algorithm starts with an initial set of duelists. The duel is to determine the…

Neural and Evolutionary Computing · Computer Science 2015-12-03 Totok Ruki Biyanto , Henokh Yernias Fibrianto , Gunawan Nugroho , Erny Listijorini , Titik Budiati , Hairul Huda

A successful tactic that is followed by the scientific community for advancing AI is to treat games as problems, which has been proven to lead to various breakthroughs. We adapt this strategy in order to study Rocket League, a widely…

Machine Learning · Computer Science 2023-05-26 Vasileios Moschopoulos , Pantelis Kyriakidis , Aristotelis Lazaridis , Ioannis Vlahavas

In robust optimization problems, the magnitude of perturbations is relatively small. Consequently, solutions within certain regions are less likely to represent the robust optima when perturbations are introduced. Hence, a more efficient…

Neural and Evolutionary Computing · Computer Science 2024-01-03 Wei Du , Wenxuan Fang , Chen Liang , Yang Tang , Yaochu Jin
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