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Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space. In this work we present a novel technique for…

Graphics · Computer Science 2019-11-28 Yashas Joshi , Charalambos Poullis

LLM-Glasses is a wearable navigation system which assists visually impaired people by utilizing YOLO-World object detection, GPT-4o-based reasoning, and haptic feedback for real-time guidance. The device translates visual scene…

Human-Computer Interaction · Computer Science 2026-01-21 Issatay Tokmurziyev , Miguel Altamirano Cabrera , Muhammad Haris Khan , Yara Mahmoud , Dzmitry Tsetserukou

Visually impaired individuals face significant challenges navigating and interacting with unknown situations, particularly in tasks requiring spatial awareness and semantic scene understanding. To accelerate the development and evaluate the…

Individual differences in vibrotactile perception underscore the growing importance of personalization as haptic feedback becomes more prevalent in interactive systems. We propose Vibrotactile Preference Learning (VPL), a system that…

Human-Computer Interaction · Computer Science 2026-04-24 Rongtao Zhang , Xin Zhu , Masoume Pourebadi Khotbehsara , Warren Dao , Erdem Bıyık , Heather Culbertson

Assistive devices for indivuals with upper-limb movement often lack controllability and intuitiveness, in particular for grasping function. In this work, we introduce a novel user interface for grasping movement control in which the user…

Quantitative Methods · Quantitative Biology 2023-06-28 Etienne Moullet , François Bailly , Justin Carpentier , Christine Azevedo Coste

With the advent of state-of-the-art machine learning and deep learning technologies, several industries are moving towards the field. Applications of such technologies are highly diverse ranging from natural language processing to computer…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Viny Saajan Victor , Pramod Vadiraja , Jan-Tobias Sohns , Heike Leitte

Virtual Try-On is a promising research area with broad applications in e-commerce and everyday life, enabling users to visualize garments on themselves or others before purchase. Most existing methods depend on predefined or user-specified…

Graphics · Computer Science 2026-04-01 Mengqi Zhang , Qi Li , Mehmet Saygin Seyfioglu , Karim Bouyarmane

LinkGlide-S is a novel wearable hand-worn tactile display to deliver multi-contact and multi-modal stimuli at the user's palm.} The array of inverted five-bar linkages generates three independent contact points to cover the whole palm area.…

Human-Computer Interaction · Computer Science 2022-08-31 Miguel Altamirano Cabrera , Jonathan Tirado , Juan Heredia , Dzmitry Tsetserukou

This paper presents a curated list of 90 objects essential for the navigation of blind and low-vision (BLV) individuals, encompassing road, sidewalk, and indoor environments. We develop the initial list by analyzing 21 publicly available…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Md Touhidul Islam , Imran Kabir , Elena Ariel Pearce , Md Alimoor Reza , Syed Masum Billah

An estimated 253 million people have visual impairments. These visual impairments affect everyday lives, and limit their understanding of the outside world. This can pose a risk to health from falling or collisions. We propose a solution to…

Human-Computer Interaction · Computer Science 2023-03-30 Alexander Mehta , Ritik Jalisatgi

Retrieving an object from cluttered spaces suchas cupboards, refrigerators, or bins requires tracking objects with limited or no visual sensing. In these scenarios, contact feedback is necessary to estimate the pose of the objects, yet the…

Robotics · Computer Science 2022-01-26 Sheng Zhong , Nima Fazeli , Dmitry Berenson

People with visual impairments (PwVI) often have difficulties navigating through unfamiliar indoor environments. However, current wayfinding tools are fairly limited. In this short paper, we present our in-progress work on a wayfinding…

This study presents the characterization and validation of the VIBES, a wearable vibrotactile device that provides high-frequency tactile information embedded in a prosthetic socket. A psychophysical characterization involving ten…

Navigation for blind persons represents a challenge for researchers in vision substitution. In this field, one of the used techniques to navigate is guidance. In this study, we develop a new approach for 3D trajectory following in which the…

Human-Computer Interaction · Computer Science 2013-10-17 Abdessalem Chekhchoukh , Malik Goumidi , Nicolas Vuillerme , Yohan Payan , Nicolas Glade

Exploring an unfamiliar indoor environment and avoiding obstacles is challenging for visually impaired people. Currently, several approaches achieve the avoidance of static obstacles based on the mapping of indoor scenes. To solve the issue…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Wenyan Ou , Jiaming Zhang , Kunyu Peng , Kailun Yang , Gerhard Jaworek , Karin Müller , Rainer Stiefelhagen

Existing methods of haptic feedback for virtual fluids are challenging to scale, lack durability for long-term rough use, and fail to fully capture the expressive haptic qualities of fluids. To overcome these limitations, we present…

Human-Computer Interaction · Computer Science 2025-02-03 Frank Wencheng Liu , Ryan Wirjadi , Yanjun Lyu , Shiling Dai , Byron Lahey , Assegid Kidane , Robert LiKamWa

As able-bodied people, we often take our vision for granted. For people who are visually impaired, however, their disability can have a significant impact on their daily lives. We are developing proprietary headgear that will help visually…

Human-Computer Interaction · Computer Science 2023-11-08 Kumar Srinivas Bobba , Kartheeban K , Vamsi Krishna Sai Boddu , Vijaya Mani Surendra Bolla , Dinesh Bugga

When collaborating relative to a shared 3D virtual object in mixed reality (MR), users may experience communication issues arising from differences in perspective. These issues include occlusion (e.g., one user not being able to see what…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Nels Numan , Anthony Steed , Gerd Bruder , Gregory F. Welch , Steve Feiner

Grasping assistance is essential for restoring autonomy in individuals with motor impairments, particularly in unstructured environments where object categories and user intentions are diverse and unpredictable. We present OVGrasp, a…

Robotics · Computer Science 2025-09-05 Chen Hu , Shan Luo , Letizia Gionfrida

In recent decades, several assistive technologies have been developed to improve the ability of blind and visually impaired (BVI) individuals to navigate independently and safely. At the same time, simultaneous localization and mapping…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Marziyeh Bamdad , Davide Scaramuzza , Alireza Darvishy
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