Related papers: Separable games
Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…
The paper studies properties of functional dependencies between strategies of players in Nash equilibria of multi-player strategic games. The main focus is on the properties of functional dependencies in the context of a fixed dependency…
A graph is locally irregular if any pair of adjacent vertices have distinct degrees. A locally irregular decomposition of a graph $G$ is a decomposition $\mathcal{D}$ of $G$ such that every subgraph $H \in \mathcal{D}$ is locally irregular.…
In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the…
We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…
Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…
Hedonic games are an archetypal problem in coalition formation, where a set of selfish agents want to partition themselves into stable coalitions. In this work, we focus on two natural constraints on the possible outcomes. First, we require…
Studying continuous time counterpart of some discrete time dynamics is now a standard and fruitful technique, as some properties hold in both setups. In game theory, this is usually done by considering differential games on Euclidean…
In this paper, we revisit the split decomposition of graphs and give new combinatorial and algorithmic results for the class of totally decomposable graphs, also known as the distance hereditary graphs, and for two non-trivial subclasses,…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…
The present paper deals with connected subtraction games in graphs, which are generalization of takeaway games. In a connected subtraction game, two players alternate removing a connected sub-graph from a given connected game-graph,…
Let $G = (N,E,w)$ be a weighted communication graph (with weight function $w$ on $E$). For every subset $A \subseteq N$, we delete in the subset $E(A)$ of edges with ends in $A$, all edges of minimum weight in $E(A)$. Then the connected…
Various decomposition of finite games have been proposed. The inner product of vectors plays a key role in the decomposition of finite games. This paper considers the effect of different inner products on the orthogonal decomposition of…
We consider a class of coalition formation games called hedonic games, i.e., games in which the utility of a player is completely determined by the coalition that the player belongs to. We first define the class of subset-additive hedonic…
Maker-Breaker games are played on a hypergraph $(X,\mathcal{F})$, where $\mathcal{F} \subseteq 2^X$ denotes the family of winning sets. Both players alternately claim a predefined amount of edges (called bias) from the board $X$, and Maker…
We provide game-theoretic proofs of some well-known existence theorems of Friedberg numberings for the class of all partial computable functions, including (1) the existence of two incomparable Friedberg numberings; (2) the existence of a…
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the subset. The convex hull of a set of vertices is the smallest convex set containing the set. We study…
We define a fragment of monadic infinitary second-order logic corresponding to an abstract separation property. We use this to define the concept of a separation subclass. We use model theoretic techniques and games to show that separation…
Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…
We study new classes of games, called zero-sum equivalent games and zero-sum equivalent potential games, and prove decomposition theorems involving these classes of games. We say that two games are "strategically equivalent" if, for every…