Related papers: Controllable Person Image Synthesis with Attribute…
We present BootComp, a novel framework based on text-to-image diffusion models for controllable human image generation with multiple reference garments. Here, the main bottleneck is data acquisition for training: collecting a large-scale…
To synthesize high-quality person images with arbitrary poses is challenging. In this paper, we propose a novel Multi-scale Conditional Generative Adversarial Networks (MsCGAN), aiming to convert the input conditional person image to a…
Generative adversarial nets (GANs) have been successfully applied in many fields like image generation, inpainting, super-resolution and drug discovery, etc., by now, the inner process of GANs is far from been understood. To get deeper…
Image-based virtual try-on is one of the most promising applications of human-centric image generation due to its tremendous real-world potential. In this work, we take a step forwards to explore versatile virtual try-on solutions, which we…
Image extrapolation aims at expanding the narrow field of view of a given image patch. Existing models mainly deal with natural scene images of homogeneous regions and have no control of the content generation process. In this work, we…
Generative adversarial networks (GANs) are widely used in image generation tasks, yet the generated images are usually lack of texture details. In this paper, we propose a general framework, called Progressively Unfreezing Perceptual GAN…
Several research groups have shown that Generative Adversarial Networks (GANs) can generate photo-realistic images in recent years. Using the GANs, a map is created between a latent code and a photo-realistic image. This process can also be…
Attribute control in generative tasks aims to modify personal attributes, such as age and gender while preserving the identity information in the source sample. Although significant progress has been made in controlling facial attributes in…
We are interested in attribute-guided face generation: given a low-res face input image, an attribute vector that can be extracted from a high-res image (attribute image), our new method generates a high-res face image for the low-res input…
In this paper, we present an approach for combining non-rigid structure-from-motion (NRSfM) with deep generative models,and propose an efficient framework for discovering trajectories in the latent space of 2D GANs corresponding to changes…
Portrait stylization is a long-standing task enabling extensive applications. Although 2D-based methods have made great progress in recent years, real-world applications such as metaverse and games often demand 3D content. On the other…
We present a new perspective of achieving image synthesis by viewing this task as a visual token generation problem. Different from existing paradigms that directly synthesize a full image from a single input (e.g., a latent code), the new…
Generating novel, yet realistic, images of persons is a challenging task due to the complex interplay between the different image factors, such as the foreground, background and pose information. In this work, we aim at generating such…
Efficiently generating a freestyle 3D portrait with high quality and 3D-consistency is a promising yet challenging task. The portrait styles generated by most existing methods are usually restricted by their 3D generators, which are learned…
Recent deep generative models are able to provide photo-realistic images as well as visual or textual content embeddings useful to address various tasks of computer vision and natural language processing. Their usefulness is nevertheless…
Facial recognition using deep convolutional neural networks relies on the availability of large datasets of face images. Many examples of identities are needed, and for each identity, a large variety of images are needed in order for the…
This paper proposes a new generative adversarial network for pose transfer, i.e., transferring the pose of a given person to a target pose. The generator of the network comprises a sequence of Pose-Attentional Transfer Blocks that each…
In this paper, we investigate an open research task of generating 3D cartoon face shapes from single 2D GAN generated human faces and without 3D supervision, where we can also manipulate the facial expressions of the 3D shapes. To this end,…
Despite significant progress, controlled generation of complex images with interacting people remains difficult. Existing layout generation methods fall short of synthesizing realistic person instances; while pose-guided generation…
Image generation has been heavily investigated in computer vision, where one core research challenge is to generate images from arbitrarily complex distributions with little supervision. Generative Adversarial Networks (GANs) as an implicit…