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Related papers: Global Illumination of non-Euclidean spaces

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Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements, and introduce additional complexity for filtering and…

Graphics · Computer Science 2024-09-24 Yang Zhou , Songyin Wu , Ling-Qi Yan

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Yahao Shi , Yanmin Wu , Chenming Wu , Xing Liu , Chen Zhao , Haocheng Feng , Jian Zhang , Bin Zhou , Errui Ding , Jingdong Wang

3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Krzysztof Byrski , Marcin Mazur , Jacek Tabor , Tadeusz Dziarmaga , Marcin Kądziołka , Dawid Baran , Przemysław Spurek

Global localization is an important and widely studied problem for many robotic applications. Place recognition approaches can be exploited to solve this task, e.g., in the autonomous driving field. While most vision-based approaches match…

Computer Vision and Pattern Recognition · Computer Science 2020-03-11 Daniele Cattaneo , Matteo Vaghi , Simone Fontana , Augusto Luis Ballardini , Domenico Giorgio Sorrenti

We present a new non-parametric deprojection algorithm DOPING (Deprojection of Observed Photometry using and INverse Gambit), that is designed to extract the three dimensional luminosity density distribution $\rho$, from the observed…

Astrophysics · Physics 2009-06-23 Dalia Chakrabarty , Laura Ferrarese

Non-line-of-sight (NLOS) imaging has recently attracted a lot of interest from the scientific community. The goal of this paper is to provide the basis for a comprehensive mathematical framework for NLOS imaging that is directly derived…

Optics · Physics 2020-06-03 Syed Azer Reza , Marco La Manna , Andreas Velten

We prove a local support theorem for the radiation fields on asymptotically Euclidean manifolds that partly generalizes the local support theorem for the Radon transform.

Analysis of PDEs · Mathematics 2013-10-31 Antonio Sa Barreto

Conventional cloaking based on Euclidean transformation optics requires that the speed of light should tend to infinity on the inner surface of the cloak. Non-Euclidean cloaking still needed media with superluminal propagation. Here we show…

Optics · Physics 2015-05-28 Janos Perczel , Tomas Tyc , Ulf Leonhardt

The semiclassical approximation of the worldline path integral is a powerful tool to study nonperturbative electron-positron pair creation in spacetime-dependent background fields. Finding solutions of the classical equations of motion,…

High Energy Physics - Theory · Physics 2018-10-17 Christian Schneider , Greger Torgrimsson , Ralf Schützhold

We present a new power spectrum emulator named EuclidEmulator that estimates the nonlinear correction to the linear dark matter power spectrum. It is based on a spectral decomposition method called polynomial chaos expansion. All steps in…

In this paper we describe an algorithm and deduce the related mathematical formulae that allows the computation of observed fluxes in stellar and planetary systems with arbitrary number of bodies being part of a transit or occultation…

Earth and Planetary Astrophysics · Physics 2015-06-03 András Pál

This paper introduces a novel $k$-cell decomposition method for pursuit-evasion problems in polygonal environments, where a searcher is equipped with a $k$-modem: a device capable of seeing through up to $k$ walls. The proposed…

Computational Geometry · Computer Science 2025-11-06 Yeganeh Bahoo , Sajad Saeedi , Roni Sherman

Layout estimation and 3D object detection are two fundamental tasks in indoor scene understanding. When combined, they enable the creation of a compact yet semantically rich spatial representation of a scene. Existing approaches typically…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Anton Konushin , Nikita Drozdov , Bulat Gabdullin , Alexey Zakharov , Anna Vorontsova , Danila Rukhovich , Maksim Kolodiazhnyi

Running time of the light field depth estimation algorithms is typically high. This assessment is based on the computational complexity of existing methods and the large amounts of data involved. The aim of our work is to develop a simple…

Computer Vision and Pattern Recognition · Computer Science 2019-08-01 Yuriy Anisimov , Oliver Wasenmüller , Didier Stricker

Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…

Graphics · Computer Science 2015-04-14 Yutong Qin , Jianbiao Lin , Xiang Huang

A non-Euclidean generalization of conditional expectation is introduced and characterized as the minimizer of expected intrinsic squared-distance from a manifold-valued target. The computational tractable formulation expresses the…

Mathematical Finance · Quantitative Finance 2018-09-07 Anastasis Kratsios , Cody B. Hyndman

Recently a scheme has been proposed for detection of the structured light by measuring the transmission of a vortex beam through a cloud of cold rubidium atoms with energy levels of the $\Lambda$-type configuration {[}N. Radwell et al.,…

We present algorithms to compute the topology of 2D and 3D hyperelliptic curves. The algorithms are based on the fact that 2D and 3D hyperelliptic curves can be seen as the image of a planar curve (the Weierstrass form of the curve), whose…

Geometric Topology · Mathematics 2019-10-29 Juan Gerardo Alcázar , Jorge Caravantes , Gema M. Diaz-Toca , Elias Tsigaridas

Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in…

We propose a method for estimating high-definition spatially-varying lighting, reflectance, and geometry of a scene from 360$^{\circ}$ stereo images. Our model takes advantage of the 360$^{\circ}$ input to observe the entire scene with…

Computer Vision and Pattern Recognition · Computer Science 2021-04-21 Junxuan Li , Hongdong Li , Yasuyuki Matsushita