Related papers: Global Illumination of non-Euclidean spaces
This paper is concerned with an algorithm for finding a singularity of the nonsmooth vector fields. Firstly, we discuss the main results of the Newton method presented in [1] for solving the aforementioned problem. Combining this method…
Under ray-optical light transport, the classical ray serves as a linear and local "point query" of light's behaviour. Linearity and locality are crucial to the formulation of sophisticated path tracing and sampling techniques, that enable…
Decoupling lighting from geometry using unconstrained photo collections is notoriously challenging. Solving it would benefit many users as creating complex 3D assets takes days of manual labor. Many previous works have attempted to address…
Recently, there has been an increase in the demand of virtual 3D objects representing real-life objects. A plethora of methods and systems have already been proposed for the acquisition of the geometry of real-life objects ranging from…
This work proposes an automatic real time lighting technique for procedurally generated isometric maps. The scenario is generated from a string seed and the proposed lighting system estimates the geometrical shape of the 2D objects as if…
The enduring legacy of Euclidean geometry underpins classical machine learning, which, for decades, has been primarily developed for data lying in Euclidean space. Yet, modern machine learning increasingly encounters richly structured data…
In this note we introduce the problem of illumination of convex bodies in spherical spaces and solve it for a large subfamily of convex bodies. We derive from it a combinatorial version of the classical illumination problem for convex…
Non-Euclidean method of the generalized geometry construction is considered. According to this approach any generalized geometry is obtained as a result of deformation of the proper Euclidean geometry. The method may be applied for…
Inferring the scene illumination from a single image is an essential yet challenging task in computer vision and computer graphics. Existing works estimate lighting by regressing representative illumination parameters or generating…
A method for displaying volumetric images, which exploits our binocular vision and does not require eyewear, is discussed. The display can be rendered as a matrix of pivoting micromirrors irradiated by a light beam; each micromirror focuses…
In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including…
Based on the convex hull construction algorithm, a new geometrical model of ice crystals is proposed to investigate the scattering properties of cirrus clouds particles. Light scattering matrices involving complete polarization information…
An algorithm is presented for the computation of the topology of a non-reduced space curve defined as the intersection of two implicit algebraic surfaces. It computes a Piecewise Linear Structure (PLS) isotopic to the original space curve.…
We present a method to estimate lighting from a single image of an indoor scene. Previous work has used an environment map representation that does not account for the localized nature of indoor lighting. Instead, we represent lighting as a…
Euclidean distance matrices (EDM) are symmetric nonnegative matrices with several interesting properties. In this article, we introduce a wider class of matrices called generalized Euclidean distance matrices (GDMs) that include EDMs. Each…
This paper concentrates on the homogeneous (conformal) model of Euclidean space (Horosphere) with subspaces that intuitively correspond to Euclidean geometric objects in three dimensions. Mathematical details of the construction and…
A variational principle is applied to 4D Euclidean space provided with a tensor refractive index, defining what can be seen as 4-dimensional optics (4DO). The geometry of such space is analysed, making no physical assumptions of any kind.…
We present a general framework for Matrix theory compactified on a quotient space R^n/G, with G a discrete group of Euclidean motions in R^n. The general solution to the quotient conditions gives a gauge theory on a noncommutative space. We…
We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded…
In algebraic topology, we usually represent surfaces by mean of cellular complexes. This representation is intrinsic, but requires to identify some points through an equivalence relation. On the other hand, embedding a surface in a…