Related papers: Modeling Cross-view Interaction Consistency for Pa…
In reinforcement learning (RL), experience replay-based sampling techniques play a crucial role in promoting convergence by eliminating spurious correlations. However, widely used methods such as uniform experience replay (UER) and…
Emotion Recognition (ER) is the process of analyzing and identifying human emotions from sensing data. Currently, the field heavily relies on facial expression recognition (FER) because visual channel conveys rich emotional cues. However,…
Fine-grained visual recognition is challenging because it highly relies on the modeling of various semantic parts and fine-grained feature learning. Bilinear pooling based models have been shown to be effective at fine-grained recognition,…
Event cameras offer high-temporal-resolution sensing that remains reliable under high-speed motion and challenging lighting, making them promising for localization from LiDAR point clouds in GPS-denied and visually degraded environments.…
Estimating 3D human motion from an egocentric video sequence plays a critical role in human behavior understanding and has various applications in VR/AR. However, naively learning a mapping between egocentric videos and human motions is…
Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…
Egocentric vision captures the scene from the point of view of the camera wearer, while exocentric vision captures the overall scene context. Jointly modeling ego and exo views is crucial to developing next-generation AI agents. The…
We introduce a simple yet surprisingly powerful model to incorporate attention in action recognition and human object interaction tasks. Our proposed attention module can be trained with or without extra supervision, and gives a sizable…
The goal of building a benchmark (suite of datasets) is to provide a unified protocol for fair evaluation and thus facilitate the evolution of a specific area. Nonetheless, we point out that existing protocols of action recognition could…
Behavior recognition is an important task in video representation learning. An essential aspect pertains to effective feature learning conducive to behavior recognition. Recently, researchers have started to study fine-grained behavior…
Algorithmic Recourse (AR) is the problem of computing a sequence of actions that -- once performed by a user -- overturns an undesirable machine decision. It is paramount that the sequence of actions does not require too much effort for…
Several theories in cognitive neuroscience suggest that when people interact with the world, or simulate interactions, they do so from a first-person egocentric perspective, and seamlessly transfer knowledge between third-person (observer)…
Low-dimension graph embeddings have proved extremely useful in various downstream tasks in large graphs, e.g., link-related content recommendation and node classification tasks, etc. Most existing embedding approaches take nodes as the…
Egocentric interaction recognition aims to recognize the camera wearer's interactions with the interactor who faces the camera wearer in egocentric videos. In such a human-human interaction analysis problem, it is crucial to explore the…
While Deep Neural Network (DNN) models have provided remarkable advances in machine vision capabilities, their high computational complexity and model sizes present a formidable roadblock to deployment in AIoT-based sensing applications. In…
Shared displays are well suited to public viewing and collaboration, however they lack personal space to view private information and act without disturbing others. Combining them with Augmented Reality (AR) headsets allows interaction…
The goal of one-class collaborative filtering (OCCF) is to identify the user-item pairs that are positively-related but have not been interacted yet, where only a small portion of positive user-item interactions (e.g., users' implicit…
Egocentric visual context detection can support intelligence augmentation applications. We created a wearable system, called PAL, for wearable, personalized, and privacy-preserving egocentric visual context detection. PAL has a wearable…
We propose a self-supervised method for learning representations based on spatial audio-visual correspondences in egocentric videos. Our method uses a masked auto-encoding framework to synthesize masked binaural (multi-channel) audio…
We propose a framework for aligning and fusing multiple images into a single view using neural image representations (NIRs), also known as implicit or coordinate-based neural representations. Our framework targets burst images that exhibit…