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In this paper, we address the problem of detecting 3D objects from multi-view images. Current query-based methods rely on global 3D position embeddings (PE) to learn the geometric correspondence between images and 3D space. We claim that…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Kaixin Xiong , Shi Gong , Xiaoqing Ye , Xiao Tan , Ji Wan , Errui Ding , Jingdong Wang , Xiang Bai

We study the formation of images in a reflective sphere in three configurations using caustics of the field of light rays. The optical wavefront emerging from a source point reaching a subject following passage through the optical system…

We present Omnidirectional Neural Radiance Fields (OmniNeRF), the first method to the application of parallax-enabled novel panoramic view synthesis. Recent works for novel view synthesis focus on perspective images with limited…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Ching-Yu Hsu , Cheng Sun , Hwann-Tzong Chen

In this paper, we present a new compositing approach to obtain stylized reflections and refractions with a simple control. Our approach does not require any mask or separate 3D rendering. Moreover, only one additional image is sufficient to…

Graphics · Computer Science 2024-01-05 Ergun Akleman , Youyou Wang , Ozgur Gonen

Camera placement is crutial in multi-camera systems such as virtual reality, autonomous driving, and high-quality reconstruction. The camera placement challenge lies in the nonlinear nature of high-dimensional parameters and the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Yihan Cao , Jiazhao Zhang , Zhinan Yu , Kai Xu

The problem of finding a next best viewpoint for 3D modeling or scene mapping has been explored in computer vision over the last decade. This paper tackles a similar problem, but with different characteristics. It proposes a method for…

Computer Vision and Pattern Recognition · Computer Science 2017-10-18 Christos Maniatis , Marcelo Saval-Calvo , Radim Tylecek , Robert B. Fisher

Modern methods for vision-centric autonomous driving perception widely adopt the bird's-eye-view (BEV) representation to describe a 3D scene. Despite its better efficiency than voxel representation, it has difficulty describing the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-03 Yuanhui Huang , Wenzhao Zheng , Yunpeng Zhang , Jie Zhou , Jiwen Lu

This research pioneers a method for generating immersive worlds, drawing inspiration from elements of vintage adventure games like Myst and employing modern text-to-image models. We explore the intricate conversion of 2D panoramas into 3D…

Graphics · Computer Science 2023-12-01 Alexey Tikhonov , Anton Repushko

Absolute Pose Regression (APR) predicts 6D camera poses but lacks the adaptability to unknown environments without retraining, while Relative Pose Regression (RPR) generalizes better yet requires a large image retrieval database. Visual…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Junwei Zheng , Ruiping Liu , Yufan Chen , Zhenfang Chen , Kailun Yang , Jiaming Zhang , Rainer Stiefelhagen

A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Juexiao Zhang , Gao Zhu , Sihang Li , Xinhao Liu , Haorui Song , Xinran Tang , Chen Feng

Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Américo Pereira , Pedro Carvalho , Luís Côrte-Real

We propose a novel method to accurately reconstruct a set of images representing a single scene from few linear multi-view measurements. Each observed image is modeled as the sum of a background image and a foreground one. The background…

Computer Vision and Pattern Recognition · Computer Science 2013-09-19 Gilles Puy , Pierre Vandergheynst

Many compelling video processing effects can be achieved if per-pixel depth information and 3D camera calibrations are known. However, the success of such methods is highly dependent on the accuracy of this "scene-space" information. We…

Computer Vision and Pattern Recognition · Computer Science 2021-02-08 Felix Klose , Oliver Wang , Jean-Charles Bazin , Marcus Magnor , Alexander Sorkine-Hornung

We propose a decentralised view-overlap recognition framework that operates across freely moving cameras without the need of a reference 3D map. Each camera independently extracts, aggregates into a hierarchical structure, and shares…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Alessio Xompero , Andrea Cavallaro

In this paper, we present a framework to represent mock 3D objects and scenes, which are not 3D but appear 3D. In our framework, each mock-3D object is represented using 2D non-conservative vector fields and thickness information that are…

Graphics · Computer Science 2024-01-02 Ergun Akleman , Youyou Wang , Ozgur Gonen

Spherical images taken in all directions (360 degrees) allow representing the surroundings of the subject and the space itself, providing an immersive experience to the viewers. Generating a spherical image from a single…

Computer Vision and Pattern Recognition · Computer Science 2020-01-10 Takayuki Hara , Tatsuya Harada

In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this domain. This paper presents a transparent and reproducible user…

Human-Computer Interaction · Computer Science 2024-07-03 Sven Kluge , Oliver Staadt

All that structure from motion algorithms "see" are sets of 2D points. We show that these impoverished views of the world can be faked for the purpose of reconstructing objects in challenging settings, such as from a single image, or from a…

Computer Vision and Pattern Recognition · Computer Science 2014-11-25 João Carreira , Abhishek Kar , Shubham Tulsiani , Jitendra Malik

This paper investigates the advantages of using Bird's Eye View (BEV) representation in 360-degree visual place recognition (VPR). We propose a novel network architecture that utilizes the BEV representation in feature extraction, feature…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Xuecheng Xu , Yanmei Jiao , Sha Lu , Xiaqing Ding , Rong Xiong , Yue Wang

In this article, for the first time, one develops a nonparametric methodology for an analysis of shapes of configurations of landmarks on real 3D objects from regular camera photographs, thus making 3D shape analysis very accessible. A…

Methodology · Statistics 2008-06-14 V. Patrangenaru , X. Liu , S. Sugathadasa
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