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We consider the problem of reconfiguring a two-dimensional connected grid arrangement of passive building blocks from a start configuration to a goal configuration, using a single active robot that can move on the tiles, remove individual…
This work explores the use of topological tools for achieving effective non-prehensile manipulation in cluttered, constrained workspaces. In particular, it proposes the use of persistent homology as a guiding principle in identifying the…
We present new refinement heuristics for the balanced graph partitioning problem that break with an age-old rule. Traditionally, local search only permits moves that keep the block sizes balanced (below a size constraint). In this work, we…
A (unit) disk graph is the intersection graph of closed (unit) disks in the plane. Almost three decades ago, an elegant polynomial-time algorithm was found for \textsc{Maximum Clique} on unit disk graphs [Clark, Colbourn, Johnson; Discrete…
Wall-clock-time is minimized for a solution to a linear-program with block-diagonal-structure, by decomposing the linear-program into as many small-sized subproblems as possible, each block resulting in a separate subproblem, when the…
Probabilistic timed automata are an extension of timed automata with discrete probability distributions. We consider model-checking algorithms for the subclasses of probabilistic timed automata which have one or two clocks. Firstly, we show…
We study unlabeled multi-robot motion planning for unit-disk robots in a polygonal environment. Although the problem is hard in general, polynomial-time solutions exist under appropriate separation assumptions on start and target positions.…
We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…
We show that the shadow vertex simplex algorithm can be used to solve linear programs in strongly polynomial time with respect to the number $n$ of variables, the number $m$ of constraints, and $1/\delta$, where $\delta$ is a parameter that…
Combining the the results of A.R. Meyer and L.J. Stockmeyer "The Equivalence Problem for Regular Expressions with Squaring Requires Exponential Space", and K.S. Booth "Isomorphism testing for graphs, semigroups, and finite automata are…
Given a line segment $I=[0,L]$, the so-called barrier, and a set of $n$ sensors with varying ranges positioned on the line containing $I$, the barrier coverage problem is to move the sensors so that they cover $I$, while minimising the…
We investigate the recoverable robust single machine scheduling problem under interval uncertainty. In this setting, jobs have first-stage processing times p and second-stage processing times q and we aim to find a first-stage and…
Let D = {D_{1},...,D_{l}} be an arrangement of smooth hypersurfaces with normal crossings on the complex projective space P^n and let \Omega^{1}_{P^n}(log D) be the logarithmic bundle attached to it. Following [1], we show that…
We prove a lower bound on the size of bottlenecks in uniform quadrangulations, valid at all scales simultaneously. We use it to establish upper bounds on the uniform mixing time of the lazy random walk on uniform quadrangulations, as well…
We consider the polyhedral properties of two spanning tree problems with additional constraints. In the first problem, it is required to find a tree with a minimum sum of edge weights among all spanning trees with the number of leaves less…
The uniform one-dimensional fragment of first-order logic was introduced a few years ago as a generalization of the two-variable fragment of first-order logic to contexts involving relations of arity greater than two. Quantifiers in this…
Micro- and nanorobots are often controlled by global input signals, such as an electromagnetic or gravitational field. These fields move each robot maximally until it hits a stationary obstacle or another stationary robot. This paper…
A graph with n vertices is 1-planar if it can be drawn in the plane such that each edge is crossed at most once, and is optimal if it has the maximum of 4n-8 edges. We show that optimal 1-planar graphs can be recognized in linear time. Our…
We study the computational power of the Full-Tilt model of motion planning, where slidable polyominos are moved maximally around a board by way of a sequence of directional ``tilts.'' We focus on the deterministic scenario in which the…
A deck of $n$ cards is shuffled by repeatedly moving the top card to one of the bottom $k_n$ positions uniformly at random. We give upper and lower bounds on the total variation mixing time for this shuffle as $k_n$ ranges from a constant…