Related papers: Audio inpainting with generative adversarial netwo…
Audio signals are sampled at high temporal resolutions, and learning to synthesize audio requires capturing structure across a range of timescales. Generative adversarial networks (GANs) have seen wide success at generating images that are…
We introduce GACELA, a generative adversarial network (GAN) designed to restore missing musical audio data with a duration ranging between hundreds of milliseconds to a few seconds, i.e., to perform long-gap audio inpainting. While previous…
Generative Adversarial Networks (GANs) have been impactful on many problems and applications but suffer from unstable training. The Wasserstein GAN (WGAN) leverages the Wasserstein distance to avoid the caveats in the minmax two-player…
In this paper, we compare different audio signal representations, including the raw audio waveform and a variety of time-frequency representations, for the task of audio synthesis with Generative Adversarial Networks (GANs). We conduct the…
Generative Adversarial Networks (GANs) have been successful in producing outstanding results in areas as diverse as image, video, and text generation. Building on these successes, a large number of empirical studies have validated the…
Image inpainting is a restoration method that reconstructs missing image parts. However, a carefully selected mask of known pixels that yield a high quality inpainting can also act as a sparse image representation. This challenging spatial…
The study of quantum generative models is well-motivated, not only because of its importance in quantum machine learning and quantum chemistry but also because of the perspective of its implementation on near-term quantum machines. Inspired…
FusionGAN is a novel genre fusion framework for music generation that integrates the strengths of generative adversarial networks and dual learning. In particular, the proposed method offers a dual learning extension that can effectively…
Generative Adversarial Networks (GANs) are powerful generative models, but suffer from training instability. The recently proposed Wasserstein GAN (WGAN) makes progress toward stable training of GANs, but sometimes can still generate only…
We present a deep neural network based singing voice synthesizer, inspired by the Deep Convolutions Generative Adversarial Networks (DCGAN) architecture and optimized using the Wasserstein-GAN algorithm. We use vocoder parameters for…
This paper presents a deep learning-based approach for the spatio-temporal reconstruction of sound fields using Generative Adversarial Networks (GANs). The method utilises a plane wave basis and learns the underlying statistical…
Audio inpainting aims to reconstruct missing segments in corrupted recordings. Most of existing methods produce plausible reconstructions when the gap lengths are short, but struggle to reconstruct gaps larger than about 100 ms. This paper…
Traditional generative adversarial networks (GAN) and many of its variants are trained by minimizing the KL or JS-divergence loss that measures how close the generated data distribution is from the true data distribution. A recent advance…
We introduce a new algorithm named WGAN, an alternative to traditional GAN training. In this new model, we show that we can improve the stability of learning, get rid of problems like mode collapse, and provide meaningful learning curves…
Generative adversarial networks (GANs) have received a tremendous amount of attention in the past few years, and have inspired applications addressing a wide range of problems. Despite its great potential, GANs are difficult to train.…
Efficient audio synthesis is an inherently difficult machine learning task, as human perception is sensitive to both global structure and fine-scale waveform coherence. Autoregressive models, such as WaveNet, model local structure at the…
Current speech enhancement techniques operate on the spectral domain and/or exploit some higher-level feature. The majority of them tackle a limited number of noise conditions and rely on first-order statistics. To circumvent these issues,…
Object density reconstruction from projections containing scattered radiation and noise is of critical importance in many applications. Existing scatter correction and density reconstruction methods may not provide the high accuracy needed…
Influenced by the field of Computer Vision, Generative Adversarial Networks (GANs) are often adopted for the audio domain using fixed-size two-dimensional spectrogram representations as the "image data". However, in the (musical) audio…
Recent neural networks such as WaveNet and sampleRNN that learn directly from speech waveform samples have achieved very high-quality synthetic speech in terms of both naturalness and speaker similarity even in multi-speaker text-to-speech…