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VQCPC-GAN: Variable-Length Adversarial Audio Synthesis Using Vector-Quantized Contrastive Predictive Coding

Sound 2021-08-02 v2 Artificial Intelligence Machine Learning Audio and Speech Processing

Abstract

Influenced by the field of Computer Vision, Generative Adversarial Networks (GANs) are often adopted for the audio domain using fixed-size two-dimensional spectrogram representations as the "image data". However, in the (musical) audio domain, it is often desired to generate output of variable duration. This paper presents VQCPC-GAN, an adversarial framework for synthesizing variable-length audio by exploiting Vector-Quantized Contrastive Predictive Coding (VQCPC). A sequence of VQCPC tokens extracted from real audio data serves as conditional input to a GAN architecture, providing step-wise time-dependent features of the generated content. The input noise z (characteristic in adversarial architectures) remains fixed over time, ensuring temporal consistency of global features. We evaluate the proposed model by comparing a diverse set of metrics against various strong baselines. Results show that, even though the baselines score best, VQCPC-GAN achieves comparable performance even when generating variable-length audio. Numerous sound examples are provided in the accompanying website, and we release the code for reproducibility.

Keywords

Cite

@article{arxiv.2105.01531,
  title  = {VQCPC-GAN: Variable-Length Adversarial Audio Synthesis Using Vector-Quantized Contrastive Predictive Coding},
  author = {Javier Nistal and Cyran Aouameur and Stefan Lattner and Gaël Richard},
  journal= {arXiv preprint arXiv:2105.01531},
  year   = {2021}
}

Comments

5 pages, 1 figure, 1 table; accepted to IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA)

R2 v1 2026-06-24T01:46:15.380Z