Related papers: Reinforcement Learning Driven Adaptive VR Streamin…
The Quality of Experience (QoE) of streaming service is often degraded by frequent playback interruptions. To mitigate the interruptions, the media player prefetches streaming contents before starting playback, at a cost of delay. We study…
Effective Adaptive BitRate (ABR) algorithm or policy is of paramount importance for Real-Time Video Communication (RTVC) amid this pandemic to pursue uncompromised quality of experience (QoE). Existing ABR methods mainly separate the…
Immersive volumetric video streaming in extended reality (XR) demands ultra-low motion-to-photon (MTP) latency, which conventional edge-centric architectures struggle to meet due to per-frame computationally intensive rendering tightly…
Nowadays 360 video analysis has become a significant research topic in the field since the appearance of high-quality and low-cost 360 wearable devices. In this paper, we propose a novel LiteFlowNet360 architecture for 360 videos optical…
Real-time interactive Virtual Reality (VR) streaming is a significantly challenging use case for Wi-Fi given its high throughput and low latency requirements, especially considering the constraints imposed by the possible presence of other…
Dynamic adaptive streaming over HTTP (DASH) has been widely used in video streaming recently. In DASH, the client downloads video chunks in order from a server. The rate adaptation function at the video client enhances the user's…
Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…
We propose a deep learning based novel prediction framework for enhanced bandwidth reduction in motion transfer enabled video applications such as video conferencing, virtual reality gaming and privacy preservation for patient health…
The emergence of video applications and video capable devices have contributed substantially to the increase of video traffic on Internet. New mechanisms recommending video rate adaptation towards delivering enhanced Quality of Experience…
We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360$^\circ$ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the…
Offline reinforcement learning (RL) enables policy optimization using static datasets, avoiding the risks and costs of extensive real-world exploration. However, it struggles with suboptimal offline behaviors and inaccurate value estimation…
Unraveling quality of experience (QoE) of video streaming is very challenging in bandwidth shared wireless networks. It is unclear how QoE metrics such as starvation probability and buffering time interact with dynamics of streaming traffic…
Quality of Experience (QoE) prediction is a critical component of modern multimedia systems, particularly for adaptive video streaming in 5G networks. Accurate QoE estimation enables intelligent resource management and supports user centric…
Offline-to-Online Reinforcement Learning (O2O RL) faces a critical dilemma in balancing the use of a fixed offline dataset with newly collected online experiences. Standard methods, often relying on a fixed data-mixing ratio, struggle to…
HTTP based adaptive video streaming has become a popular choice of streaming due to the reliable transmission and the flexibility offered to adapt to varying network conditions. However, due to rate adaptation in adaptive streaming, the…
User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…
We take an analytical approach to study the Quality of user Experience (QoE) for video streaming applications. Our propose is to characterize buffer starvations for streaming video with Long-Range-Dependent (LRD) input traffic. Specifically…
A rapid increase in the video traffic together with an increasing demand for higher quality videos has put a significant load on content delivery networks in the recent years. Due to the relatively limited delivery infrastructure, the video…
Visually-induced motion sickness (VIMS), a side effect of perceived motion caused by visual stimulation, is a major obstacle to the widespread use of Virtual Reality (VR). Along with scene object information, visual stimulation can be…
In video streaming over HTTP, the bitrate adaptation selects the quality of video chunks depending on the current network condition. Some previous works have applied deep reinforcement learning (DRL) algorithms to determine the chunk's…