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We introduce the notion of {\em Distance Restricted Manipulation}, where colluding manipulator(s) need to compute if there exist votes which make their preferred alternative win the election when their knowledge about the others' votes is a…

Computer Science and Game Theory · Computer Science 2020-11-30 Aditya Anand , Palash Dey

In Hotelling's model of spatial competition, a unit mass of voters is distributed in the interval $[0,1]$ (with their location corresponding to their political persuasion), and each of $m$ candidates selects as a strategy his distinct…

Computer Science and Game Theory · Computer Science 2024-05-09 Umang Bhaskar , Soumyajit Pyne

We propose a simple risk-limiting audit for elections, ClipAudit. To determine whether candidate A (the reported winner) actually beat candidate B in a plurality election, ClipAudit draws ballots at random, without replacement, until either…

Cryptography and Security · Computer Science 2017-01-31 Ronald L. Rivest

We extend the recently introduced framework of metric distortion to multiwinner voting. In this framework, $n$ agents and $m$ alternatives are located in an underlying metric space. The exact distances between agents and alternatives are…

Computer Science and Game Theory · Computer Science 2022-02-01 Ioannis Caragiannis , Nisarg Shah , Alexandros A. Voudouris

Bribery in election (or computational social choice in general) is an important problem that has received a considerable amount of attention. In the classic bribery problem, the briber (or attacker) bribes some voters in attempting to make…

Data Structures and Algorithms · Computer Science 2018-11-12 Lin Chen , Lei Xu , Shouhuai Xu , Zhimin Gao , Weidong Shi

In this note we consider situations of (multidimensional) spatial majority voting. We show that under some assumptions usual in this literature, with an even number of voters if the core of the voting situation is singleton (and in the…

Theoretical Economics · Economics 2022-08-16 Anindya Bhattacharya , Francesco Ciardiello

In the theory of voting, the Plurality rule for preferences that come in the form of linear orders selects the alternatives most frequently appearing in the first position of those orders, while the Anti-Plurality rule selects the…

Computer Science and Game Theory · Computer Science 2026-05-21 Ulle Endriss , Federico Fioravanti

Electing a single committee of a small size is a classical and well-understood voting situation. Being interested in a sequence of committees, we introduce and study two time-dependent multistage models based on simple Plurality voting.…

Computational Complexity · Computer Science 2024-01-22 Robert Bredereck , Till Fluschnik , Andrzej Kaczmarczyk

Typical voting rules do not work well in settings with many candidates. If there are just several hundred candidates, then even a simple task such as choosing a top candidate becomes impractical. Motivated by the hope of developing group…

Computer Science and Game Theory · Computer Science 2012-10-03 Ashish Goel , David Lee

Given a finite set satisfying condition $\mathcal{A}$, the subset selection problem asks, how large of a subset satisfying condition $\mathcal{B}$ can we find? We make progress on three instances of subset selection problems in planar point…

Combinatorics · Mathematics 2024-12-20 József Balogh , Felix Christian Clemen , Adrian Dumitrescu , Dingyuan Liu

We present a novel approach to the core set/instance selection problem in machine learning. Our approach is based on recent results on (proportional) representation in approval-based multi-winner elections. In our model, instances play a…

Machine Learning · Computer Science 2025-12-15 Luis Sánchez-Fernández , Jesús A. Fisteus , Rafael López-Zaragoza

We study multiwinner elections with approval-based preferences. An instance of a multiwinner election consists of a set of alternatives, a population of voters---each voter approves a subset of alternatives, and the desired committee size…

Computer Science and Game Theory · Computer Science 2019-10-15 Piotr Skowron

Voting is a commonly applied method for the aggregation of the preferences of multiple agents into a joint decision. If preferences are binary, i.e., "yes" and "no", every voting system can be described by a (monotone) Boolean function…

Computer Science and Game Theory · Computer Science 2016-07-15 Martin Olsen , Sascha Kurz , Xavier Molinero

Voting is a very general method of preference aggregation. A voting rule takes as input every voter's vote (typically, a ranking of the alternatives), and produces as output either just the winning alternative or a ranking of the…

Computer Science and Game Theory · Computer Science 2012-07-09 Vincent Conitzer , Tuomas Sandholm

Given a graph $G = (V,E)$, an $(\alpha, \beta)$-ruling set is a subset $S \subseteq V$ such that the distance between any two vertices in $S$ is at least $\alpha$, and the distance between any vertex in $V$ and the closest vertex in $S$ is…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-06-03 Alkida Balliu , Sebastian Brandt , Dennis Olivetti

Consider an undirected graph G, representing a social network, where each node is blue or red, corresponding to positive or negative opinion on a topic. In the voter model, in discrete time rounds, each node picks a neighbour uniformly at…

Social and Information Networks · Computer Science 2025-06-03 Abhiram Manohara , Ahad N. Zehmakan

Scoring protocols are a broad class of voting systems. Each is defined by a vector $(\alpha_1,\alpha_2,...,\alpha_m)$, $\alpha_1 \geq \alpha_2 \geq >... \geq \alpha_m$, of integers such that each voter contributes $\alpha_1$ points to…

Computer Science and Game Theory · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra

In a party-based election system, the voters are grouped into parties and all voters of a party are assumed to vote according to the party preferences over the candidates. Hence, once the party preferences are declared the outcome of the…

Multiagent Systems · Computer Science 2014-04-10 Jiong Guo , Yash Raj Shrestha , Yongjie Yang

Voter control problems model situations such as an external agent trying to affect the result of an election by adding voters, for example by convincing some voters to vote who would otherwise not attend the election. Traditionally, voters…

Multiagent Systems · Computer Science 2014-06-27 Laurent Bulteau , Jiehua Chen , Piotr Faliszewski , Rolf Niedermeier , Nimrod Talmon

There is a class of models for pol/mil/econ bargaining and conflict that is loosely based on the Median Voter Theorem which has been used with great success for about 30 years. However, there are fundamental mathematical limitations to…

Computer Science and Game Theory · Computer Science 2015-05-12 Ben Wise , Steven Bankes