English
Related papers

Related papers: Stability and Learning in Strategic Queuing System…

200 papers

Maximizing long-term rewards is the primary goal in sequential decision-making problems. The majority of existing methods assume that side information is freely available, enabling the learning agent to observe all features' states before…

Machine Learning · Computer Science 2023-07-19 Saeed Ghoorchian , Evgenii Kortukov , Setareh Maghsudi

This paper studies the problem of robust spectrum-aware routing in a multi-hop, multi-channel Cognitive Radio Network (CRN) with the presence of malicious nodes in the secondary network. The proposed routing scheme models the interaction…

Networking and Internet Architecture · Computer Science 2018-02-07 Wenbo Wang , Andres Kwasinski , Dusit Niyato , Zhu Han

Cloud based tiered applications are increasingly becoming popular, be it on phones or on desktops. End users of these applications range from novice to expert depending on how experienced they are in using them. With repeated usage…

Software Engineering · Computer Science 2016-09-21 Arindam Das , Olivia Das

This paper considers the time evolution of a queue that is embedded in a Poisson point process of moving wireless interferers. The queue is driven by an external arrival process and is subject to a time-varying service process that is a…

Information Theory · Computer Science 2021-04-14 Nithin S. Ramesan , François Baccelli

Two independent Poisson streams of jobs flow into a single-server service system having a limited common buffer that can hold at most one job. If a type-i job (i=1,2) finds the server busy, it is blocked and routed to a separate type-i…

Discrete Mathematics · Computer Science 2012-06-26 Konstantin Avrachenkov , Philippe Nain , Uri Yechiali

In the sequential learning problem, agents in a network attempt to predict a binary ground truth, informed by both a noisy private signal and the predictions of neighboring agents before them. It is well known that social learning in this…

Social and Information Networks · Computer Science 2026-02-10 William Guo , Edward Xiong , Jie Gao

We study the problem of learning Markov decision processes with finite state and action spaces when the transition probability distributions and loss functions are chosen adversarially and are allowed to change with time. We introduce an…

Machine Learning · Computer Science 2013-03-14 Yasin Abbasi-Yadkori , Peter L. Bartlett , Csaba Szepesvari

In this work, we consider a computational model of a distributed system formed by a set of servers in which jobs, that are continuously arriving, have to be executed. Every job is formed by a set of dependent tasks (i.~e., each task may…

Networking and Internet Architecture · Computer Science 2019-10-07 Vicent Cholvi , Juan Echagüe , Antonio Fernández Anta , Christopher Thraves Caro

In this paper, we study the stability of queues with impatient customers. Under general stationary ergodic assumptions, we first provide some conditions for such a queue to be regenerative (i.e. to empty a.s. an infinite number of times).…

Probability · Mathematics 2010-09-08 Pascal Moyal

Overcoming the impact of selfish behavior of rational players in multiagent systems is a fundamental problem in game theory. Without any intervention from a central agent, strategic users take actions in order to maximize their personal…

Computer Science and Game Theory · Computer Science 2024-09-06 Maria-Florina Balcan , Matteo Pozzi , Dravyansh Sharma

We study the distribution of traffic in networks whose users try to minimise their delays by adhering to a simple learning scheme inspired by the replicator dynamics of evolutionary game theory. The stable steady states of these dynamics…

Probability · Mathematics 2010-02-27 Panayotis Mertikopoulos , Aris L. Moustakas

We consider stability and network capacity in discrete time queueing systems. Relationships between four common notions of stability are described. Specifically, we consider rate stability, mean rate stability, steady state stability, and…

Networking and Internet Architecture · Computer Science 2010-03-18 Michael J. Neely

We study network games in which players choose both the partners with whom they associate and an action level (e.g., effort) that creates spillovers for those partners. We introduce a framework and two solution concepts, extending standard…

Theoretical Economics · Economics 2024-02-07 Evan Sadler , Benjamin Golub

We investigate the interplay between passivity, no-regret, and convergence in contractive games for various learning dynamic models and their higher-order variants. Our setting is continuous time. Building on prior work for replicator…

Systems and Control · Electrical Eng. & Systems 2025-04-01 Hassan Abdelraouf , Georgios Piliouras , Jeff S. Shamma

We consider the problem in which n items arrive to a market sequentially over time, where two agents compete to choose the best possible item. When an agent selects an item, he leaves the market and obtains a payoff given by the value of…

Computer Science and Game Theory · Computer Science 2022-04-12 Fabien Gensbittel , Dana Pizarro , Jérôme Renault

We consider a discrete-time system comprising a first-come-first-served queue, a non-preemptive server, and a stationary non-work-conserving scheduler. New tasks enter the queue according to a Bernoulli process with a pre-specified arrival…

Applications · Statistics 2020-08-05 Michael Lin , Nuno C. Martins , Richard J. La

We study the problem of online learning with dynamics, where a learner interacts with a stateful environment over multiple rounds. In each round of the interaction, the learner selects a policy to deploy and incurs a cost that depends on…

Machine Learning · Computer Science 2020-12-04 Kush Bhatia , Karthik Sridharan

Each participant in peer-to-peer network prefers to free-ride on the contribution of other participants. Reputation based resource sharing is a way to control the free riding. Instead of classical game theory we use evolutionary game theory…

Computer Science and Game Theory · Computer Science 2017-03-27 Antriksh Goswami , Ruchir Gupta

Two mobile agents, starting from different nodes of an unknown network, have to meet at the same node. Agents move in synchronous rounds using a deterministic algorithm. Each agent has a different label, which it can use in the execution of…

Data Structures and Algorithms · Computer Science 2018-12-10 Jérémie Chalopin , Yoann Dieudonné , Arnaud Labourel , Andrzej Pelc

Network games are widely used as a model for selfish resource-allocation problems. In the classical model, each player selects a path connecting her source and target vertices. The cost of traversing an edge depends on the {\em load};…

Computer Science and Game Theory · Computer Science 2018-08-16 Guy Avni , Shibashis Guha , Orna Kupferman