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In this paper, we investigate how randomness and uncertainty influence learning in games. Specifically, we examine a perturbed variant of the dynamics of "follow-the-regularized-leader" (FTRL), where the players' payoff observations and…

Computer Science and Game Theory · Computer Science 2025-06-17 Pierre-Louis Cauvin , Davide Legacci , Panayotis Mertikopoulos

In repeated-game applications where both the collusive and non-collusive outcomes can be supported as equilibria, researchers must resolve underlying selection questions if theory will be used to understand counterfactual policies. One…

General Economics · Economics 2021-01-18 Emanuel Vespa , Taylor Weidman , Alistair J. Wilson

We consider the problem of joint routing and scheduling in queueing networks, where the edge transmission costs are unknown. At each time-slot, the network controller receives noisy observations of transmission costs only for those edges it…

Networking and Internet Architecture · Computer Science 2025-11-05 Sathwik Chadaga , Eytan Modiano

The theory community has proposed several new heap variants in the recent past which have remained largely untested experimentally. We take the field back to the drawing board, with straightforward implementations of both classic and novel…

Data Structures and Algorithms · Computer Science 2014-03-04 Daniel H. Larkin , Siddhartha Sen , Robert E. Tarjan

Motivated by applications in job scheduling, queuing networks, and load balancing in cyber-physical systems, we develop and analyze a game-theoretic framework to balance the load among servers in static and dynamic settings. In these…

Computer Science and Game Theory · Computer Science 2025-12-24 Fatemeh Fardno , S. Rasoul Etesami

In classical job-scheduling games, each job behaves as a selfish player, choosing a machine to minimize its own completion time. To reduce the equilibria inefficiency, coordination mechanisms are employed, allowing each machine to follow…

Computer Science and Game Theory · Computer Science 2025-02-11 Gilad Lavie , Tami Tamir

In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who…

Computer Science and Game Theory · Computer Science 2018-08-22 Robert Scheffler , Martin Strehler , Laura Vargas Koch

In this work we examine the operation of a node relaying packets from a number of users to a destination node. We assume multi-packet reception capabilities for the relay and the destination node. The relay node can transmit and receive at…

Information Theory · Computer Science 2016-11-17 Nikolaos Pappas , Anthony Ephremides , Apostolos Traganitis

Emerging trends in communication systems, such as network softwarization, functional disaggregation, and multi-access edge computing (MEC), are reshaping both the infrastructural landscape and the application ecosystem. These…

Networking and Internet Architecture · Computer Science 2025-10-15 Anthony Kiggundu , Bin Han , Dennis Krummacker , Hans D. Schotten

In this paper, we investigate the problem of spectrum access decision-making for the Secondary Users (SUs) in the cognitive radio networks. When the Primary Users (PUs) are absent on certain frequency bandwidth, SUs can formulate a queue…

Networking and Internet Architecture · Computer Science 2015-06-09 Zheng Chang , Tapani Ristaniemi , Zhu Han

"Spillover" learning is defined as customers' learning about the quality of a service (or product) from their previous experiences with similar yet not identical services. In this paper, we propose a novel, parsimonious and general Bayesian…

Applications · Statistics 2016-07-21 Andrés Musalem , Yan Shang , Jing-Sheng Song

Reinforcement Learning is gaining attention by the wireless networking community due to its potential to learn good-performing configurations only from the observed results. In this work we propose a stateless variation of Q-learning, which…

Networking and Internet Architecture · Computer Science 2017-08-30 Francesc Wilhelmi , Boris Bellalta , Cristina Cano , Anders Jonsson

This paper presents a multi-agent reinforcement learning algorithm to represent strategic bidding behavior in freight transport markets. Using this algorithm, we investigate whether feasible market equilibriums arise without any central…

Machine Learning · Computer Science 2021-02-19 Wouter van Heeswijk

We show that learning algorithms satisfying a $\textit{low approximate regret}$ property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has…

Computer Science and Game Theory · Computer Science 2016-12-19 Dylan J. Foster , Zhiyuan Li , Thodoris Lykouris , Karthik Sridharan , Eva Tardos

Most of today's distributed machine learning systems assume {\em reliable networks}: whenever two machines exchange information (e.g., gradients or models), the network should guarantee the delivery of the message. At the same time, recent…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-05-17 Chen Yu , Hanlin Tang , Cedric Renggli , Simon Kassing , Ankit Singla , Dan Alistarh , Ce Zhang , Ji Liu

People make strategic decisions many times a day - during negotiations, when coordinating actions with others, or when choosing partners for cooperation. The resulting dynamics can be studied with learning theory and evolutionary game…

Populations and Evolution · Quantitative Biology 2026-03-26 Marta C. Couto , Fernando P. Santos , Christian Hilbe

Retrial phenomenon naturally arises in various systems such as call centers, cellular networks and random access protocols in local area networks. This paper gives a comprehensive survey on theory and applications of retrial queues in these…

Performance · Computer Science 2019-06-25 Tuan Phung-Duc

We consider a special case of bandit problems, named batched bandits, in which an agent observes batches of responses over a certain time period. Unlike previous work, we consider a more practically relevant batch-centric scenario of batch…

Machine Learning · Computer Science 2023-04-04 Danil Provodin , Pratik Gajane , Mykola Pechenizkiy , Maurits Kaptein

We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained during execution of one task has value for the execution of…

Machine Learning · Computer Science 2012-09-06 Christos Dimitrakakis

Consider a set of agents who play a network game repeatedly. Agents may not know the network. They may even be unaware that they are interacting with other agents in a network. Possibly, they just understand that their payoffs depend on an…

Theoretical Economics · Economics 2022-07-26 Pierpaolo Battigalli , Fabrizio Panebianco , Paolo Pin