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Most specification languages express only qualitative constraints. However, among two implementations that satisfy a given specification, one may be preferred to another. For example, if a specification asks that every request is followed…

Logic in Computer Science · Computer Science 2013-05-29 Roderick Bloem , Krishnendu Chatterjee , Thomas A. Henzinger , Barbara Jobstmann

Caching is crucial for system performance, but the delayed hit phenomenon, where requests queue during lengthy fetches after a cache miss, significantly degrades user-perceived latency in modern high-throughput systems. While prior works…

Networking and Internet Architecture · Computer Science 2025-05-22 Bowen Jiang , Chaofan Ma

We study finite-horizon two-player zero-sum differential games with one-sided payoff information ($G$), where the informed player (P1) knows the game payoff, while P2 only has a public belief over a finite set of possible payoffs. In this…

Computer Science and Game Theory · Computer Science 2026-05-06 Mukesh Ghimire , Zhe Xu , Yi Ren

We investigate the problem of equilibrium computation for "large" $n$-player games. Large games have a Lipschitz-type property that no single player's utility is greatly affected by any other individual player's actions. In this paper, we…

Computer Science and Game Theory · Computer Science 2016-10-28 Paul W. Goldberg , Francisco J. Marmolejo-Cossío , Zhiwei Steven Wu

Games involving quantum strategies often yield higher payoff. Here, we study a practical realization of the three-player dilemma game using the superconductivity-based quantum processors provided by IBM Q Experience. We analyze the…

Quantum Physics · Physics 2022-06-07 Pranav Kairon , Kishore Thapliyal , R. Srikanth , Anirban Pathak

Mastermind is in essence a search problem in which a string of symbols that is kept secret must be found by sequentially playing strings that use the same alphabet, and using the responses that indicate how close are those other strings to…

Neural and Evolutionary Computing · Computer Science 2012-07-06 J. J. Merelo , Antonio M. Mora , Carlos Cotta , Thomas P. Runarsson

Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a…

Computational Complexity · Computer Science 2019-02-27 Shant Boodaghians , Rucha Kulkarni , Ruta Mehta

Repeated games are difficult to analyze, especially when agents play mixed strategies. We study one-memory strategies in iterated prisoner's dilemma, then generalize the result to k-memory strategies in repeated games. Our result shows that…

Computer Science and Game Theory · Computer Science 2019-02-26 Shiheng Wang , Fangzhen Lin

Poker is in the family of imperfect information games unlike other games such as chess, connect four, etc which are perfect information game instead. While many perfect information games have been solved, no non-trivial imperfect…

Computer Science and Game Theory · Computer Science 2024-01-15 Prathamesh Sonawane , Arav Chheda

We consider the problem of how to design large decentralized multi-agent systems (MAS's) in an automated fashion, with little or no hand-tuning. Our approach has each agent run a reinforcement learning algorithm. This converts the problem…

Multiagent Systems · Computer Science 2007-05-23 David H. Wolpert , Kevin R. Wheeler , Kagan Tumer

Code search engine is an essential tool in software development. Many code search methods have sprung up, focusing on the overall ranking performance of code search. In this paper, we study code search from another perspective by analyzing…

Computation and Language · Computer Science 2024-02-20 Sheng Zhang , Hui Li , Yanlin Wang , Zhao Wei , Yong Xiu , Juhong Wang , Rongong Ji

This paper considers the problem of designing optimal algorithms for reinforcement learning in two-player zero-sum games. We focus on self-play algorithms which learn the optimal policy by playing against itself without any direct…

Machine Learning · Computer Science 2020-07-15 Yu Bai , Chi Jin , Tiancheng Yu

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

Information Theory · Computer Science 2009-11-05 Paul Cuff

The knowledge gradient (KG) algorithm is a popular and effective algorithm for the best arm identification (BAI) problem. Due to the complex calculation of KG, theoretical analysis of this algorithm is difficult, and existing results are…

Machine Learning · Statistics 2022-11-23 Yanwen Li , Siyang Gao

We use a recently discovered constrained de Finetti reduction (aka "Post-Selection Lemma") to study the parallel repetition of multi-player non-local games under no-signalling strategies. Since the technique allows us to reduce general…

Quantum Physics · Physics 2016-10-04 Cécilia Lancien , Andreas Winter

Caching is an approach to smoothen the variability of traffic over time. Recently it has been proved that the local memories at the users can be exploited for reducing the peak traffic in a much more efficient way than previously believed.…

Information Theory · Computer Science 2015-12-22 Saeid Sahraei , Michael Gastpar

Nash equilibrium is used as a model to explain the observed behavior of players in strategic settings. For example, in many empirical applications we observe player behavior, and the problem is to determine if there exist payoffs for the…

Computer Science and Game Theory · Computer Science 2014-09-30 Siddharth Barman , Umang Bhaskar , Federico Echenique , Adam Wierman

Recent work reports strong performance from multi-agent LLM systems (MAS), but these gains are often confounded by increased test-time computation. When computation is normalized, single-agent systems (SAS) can match or outperform MAS, yet…

Computation and Language · Computer Science 2026-04-14 Dat Tran , Douwe Kiela

Quantum entanglement has been recently demonstrated as a useful resource in conflicting interest games of incomplete information between two players, Alice and Bob [Pappa et al., Phys. Rev. Lett. 114, 020401 (2015)]. General setting for…

Quantum Physics · Physics 2017-11-17 Ashutosh Rai , Goutam Paul

String matching is the problem of finding all the substrings of a text which match a given pattern. It is one of the most investigated problems in computer science, mainly due to its very diverse applications in several fields. Recently,…

Data Structures and Algorithms · Computer Science 2017-07-04 Domenico Cantone , Simone Faro , Arianna Pavone