English

General Principles of Learning-Based Multi-Agent Systems

Multiagent Systems 2007-05-23 v1 adap-org Statistical Mechanics Distributed, Parallel, and Cluster Computing Machine Learning Adaptation and Self-Organizing Systems

Abstract

We consider the problem of how to design large decentralized multi-agent systems (MAS's) in an automated fashion, with little or no hand-tuning. Our approach has each agent run a reinforcement learning algorithm. This converts the problem into one of how to automatically set/update the reward functions for each of the agents so that the global goal is achieved. In particular we do not want the agents to ``work at cross-purposes'' as far as the global goal is concerned. We use the term artificial COllective INtelligence (COIN) to refer to systems that embody solutions to this problem. In this paper we present a summary of a mathematical framework for COINs. We then investigate the real-world applicability of the core concepts of that framework via two computer experiments: we show that our COINs perform near optimally in a difficult variant of Arthur's bar problem (and in particular avoid the tragedy of the commons for that problem), and we also illustrate optimal performance for our COINs in the leader-follower problem.

Keywords

Cite

@article{arxiv.cs/9905005,
  title  = {General Principles of Learning-Based Multi-Agent Systems},
  author = {David H. Wolpert and Kevin R. Wheeler and Kagan Tumer},
  journal= {arXiv preprint arXiv:cs/9905005},
  year   = {2007}
}

Comments

7 pages, 6 figures