Related papers: Real time computer generation of three-dimensional…
We demonstrate swept-source optical coherence tomography in real-time by high throughput digital Fresnel hologram rendering from optically-acquired interferograms with a high-speed camera. The interferogram stream is spatially rescaled with…
We propose a new gradient method for holography, where a phase-only hologram is parameterized by not only the phase but also amplitude. The key idea of our approach is the formulation of a phase-only hologram using an auxiliary amplitude.…
3D printing has revolutionized the manufacturing of volumetric components and structures in many areas. Different technologies have been developed including light-induced techniques based on the photopolymerization of liquid resins. In…
3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with…
3D Gaussian Splatting is emerging as a state-of-the-art technique in novel view synthesis, recognized for its impressive balance between visual quality, speed, and rendering efficiency. However, reliance on third-degree spherical harmonics…
About: We introduce a GPU-accelerated LOD construction process that creates a hybrid voxel-point-based variation of the widely used layered point cloud (LPC) structure for LOD rendering and streaming. The massive performance improvements…
Spatial light modulators can typically only modulate the phase or the amplitude of an incident wavefront, with only a limited number of discrete values available. This is often accounted for in computer-generated holography algorithms by…
This study advances real-time volumetric cloud rendering in Computer Graphics (CG) by developing a specialized shader in Unreal Engine (UE), focusing on realistic cloud modeling and lighting. By leveraging ray-casting-based lighting…
Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…
The ability of spatial light modulators (SLMs) to modify the amplitude and phase of light has proved them invaluable to the optics and photonics community. In many applications the bit-depth of SLMs is a major limiting factor dictated by…
3D Gaussian Splatting (3DGS) has emerged as promising alternative in 3D representation. However, it still suffers from high training cost. This paper introduces LiteGS, a high performance framework that systematically optimizes the 3DGS…
Emerging holographic display technology offers unique capabilities for next-generation virtual reality systems. Current holographic near-eye displays, however, only support a small \'etendue, which results in a direct tradeoff between…
Mesh plays an indispensable role in dense real-time reconstruction essential in robotics. Efforts have been made to maintain flexible data structures for 3D data fusion, yet an efficient incremental framework specifically designed for…
Optical imaging through scattering media is an important challenge in a variety of fields ranging from microscopy to autonomous vehicles. While advanced wavefront shaping techniques have offered significant breakthroughs in the past decade,…
Terahertz coloured digital holography ranging from 1.39 THz up to 4.25 THz is demonstrated. It is shown that it can be applied for the investigation of low-absorbing objects, and it is illustrated via inspection of stacked graphene layers…
3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications. In this paper, we introduce…
Earth system models (ESMs) are fundamental for understanding Earth's complex climate system. However, the computational demands and storage requirements of ESM simulations limit their utility. For the newly published CESM2-LENS2 data, which…
We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at $2048 \times 1334$ resolution). First, we propose a hybrid explicit representation that combines the advantages of two…
The Shack-Hartmann wavefront sensor is widely used to measure aberrations induced by atmospheric turbulence in adaptive optics systems. However if there exists strong atmospheric turbulence or the brightness of guide stars is low, the…
Metasurface-generated holography has emerged as a promising route for fully reproducing vivid scenes by manipulating the optical properties of light using ultra-compact devices. However, achieving multiple holographic images using a single…