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We present two variants of a multi-agent reinforcement learning algorithm based on evolutionary game theoretic considerations. The intentional simplicity of one variant enables us to prove results on its relationship to a system of ordinary…

Machine Learning · Computer Science 2024-05-29 Johann Bauer , Sheldon West , Eduardo Alonso , Mark Broom

We consider the problem of learning to exploit learning algorithms through repeated interactions in games. Specifically, we focus on the case of repeated two player, finite-action games, in which an optimizer aims to steer a no-regret…

Computer Science and Game Theory · Computer Science 2025-05-29 Yizhou Zhang , Yi-An Ma , Eric Mazumdar

In this paper, an adaptive cooperative guidance strategy for the active protection of a target spacecraft trying to evade an interceptor was developed. The target spacecraft performs evasive maneuvers, launching an active defense vehicle to…

Systems and Control · Electrical Eng. & Systems 2022-12-07 Li Zhi , Haizhao Liang , Jinze Wu , Jianying Wang , Yu Zheng

Path Planning methods for autonomous control of Unmanned Aerial Vehicle (UAV) swarms are on the rise because of all the advantages they bring. There are more and more scenarios where autonomous control of multiple UAVs is required. Most of…

Artificial Intelligence · Computer Science 2023-08-28 Alejandro Puente-Castro , Daniel Rivero , Eurico Pedrosa , Artur Pereira , Nuno Lau , Enrique Fernandez-Blanco

Game theory serves as a powerful tool for distributed optimization in multi-agent systems in different applications. In this paper we consider multi-agent systems that can be modeled by means of potential games whose potential function…

Optimization and Control · Mathematics 2018-04-13 Tatiana Tatarenko

Stochastic dynamic teams and games are rich models for decentralized systems and challenging testing grounds for multi-agent learning. Previous work that guaranteed team optimality assumed stateless dynamics, or an explicit coordination…

Optimization and Control · Mathematics 2024-03-28 Bora Yongacoglu , Gürdal Arslan , Serdar Yüksel

We consider an autonomous navigation problem, whereby a traveler aims at traversing an environment in which an adversary tries to set an ambush. A two players zero sum game is introduced. Players' strategies are computed as random path…

Robotics · Computer Science 2016-12-08 Emmanuel Boidot , Aude Marzuoli , Eric Feron

We consider the problem of reinforcement learning under safety requirements, in which an agent is trained to complete a given task, typically formalized as the maximization of a reward signal over time, while concurrently avoiding…

Machine Learning · Computer Science 2018-09-25 Tu-Hoa Pham , Giovanni De Magistris , Don Joven Agravante , Subhajit Chaudhury , Asim Munawar , Ryuki Tachibana

Punishment is a common tactic to sustain cooperation and has been extensively studied for a long time. While most of previous game-theoretic work adopt the imitation learning where players imitate the strategies who are better off, the…

Populations and Evolution · Quantitative Biology 2024-12-20 Chenyang Zhao , Guozhong Zheng , Chun Zhang , Jiqiang Zhang , Li Chen

Reinforcement learning has been successful both empirically and theoretically in single-agent settings, but extending these results to multi-agent reinforcement learning in general-sum Markov games remains challenging. This paper studies…

Machine Learning · Computer Science 2026-04-07 Narim Jeong , Donghwan Lee

We consider a pursuit-evasion problem with a heterogeneous team of multiple pursuers and multiple evaders. Although both the pursuers (robots) and the evaders are aware of each others' control and assignment strategies, they do not have…

Robotics · Computer Science 2021-03-30 Leiming Zhang , Amanda Prorok , Subhrajit Bhattacharya

In this work we present a method for using Deep Q-Networks (DQNs) in multi-objective environments. Deep Q-Networks provide remarkable performance in single objective problems learning from high-level visual state representations. However,…

Artificial Intelligence · Computer Science 2018-02-26 Tomasz Tajmajer

We study a variant of pursuit-evasion game in the context of perimeter defense. In this problem, the intruder aims to reach the base plane of a hemisphere without being captured by the defender, while the defender tries to capture the…

Robotics · Computer Science 2021-01-01 Elijah S. Lee , Daigo Shishika , Vijay Kumar

With the extensive use of machine learning technologies, data providers encounter increasing privacy risks. Recent legislation, such as GDPR, obligates organizations to remove requested data and its influence from a trained model. Machine…

Computers and Society · Computer Science 2024-11-07 Hengzhu Liu , Tianqing Zhu , Lefeng Zhang , Ping Xiong

The evader's dominance region is an important concept and the foundation of geometric methods for pursuit-evasion games. This article mainly reveals the relevant properties of the evader's dominance region, especially in non-anticipative…

Optimization and Control · Mathematics 2025-02-06 Weiwen Huang , Li Liang , Ningsheng Xu , Fang Deng

Dynamic zero-sum games are an important class of problems with applications ranging from evasion-pursuit and heads-up poker to certain adversarial versions of control problems such as multi-armed bandit and multiclass queuing problems.…

Computer Science and Game Theory · Computer Science 2015-06-12 Martin Haugh , Chun Wang

This paper solves the problem of herding countless evaders by means of a few robots. The objective is to steer all the evaders towards a desired tracking reference while avoiding escapes. The problem is very challenging due to the highly…

Systems and Control · Electrical Eng. & Systems 2022-09-21 Eduardo Sebastian , Eduardo Montijano , Carlos Sagues

This paper introduces a multi-agent approach to adjust traffic lights based on traffic situation in order to reduce average delay time. In the traffic model, lights of each intersection are controlled by an autonomous agent. Since decision…

Multiagent Systems · Computer Science 2019-05-07 Abolghasem Daeichian , Amir Haghani

We consider a variant of the hide-and-seek game in which a seeker inspects multiple hiding locations to find multiple items hidden by a hider. Each hiding location has a maximum hiding capacity and a probability of detecting its hidden…

Computer Science and Game Theory · Computer Science 2024-06-26 Bastián Bahamondes , Mathieu Dahan

We methodologically address the problem of Q-value overestimation in deep reinforcement learning to handle high-dimensional state spaces efficiently. By adapting concepts from information theory, we introduce an intrinsic penalty signal…

Artificial Intelligence · Computer Science 2018-11-21 Felix Leibfried , Jordi Grau-Moya , Haitham Bou-Ammar