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Mutation-Bias Learning in Games

Machine Learning 2024-05-29 v1 Multiagent Systems Dynamical Systems Optimization and Control Populations and Evolution

Abstract

We present two variants of a multi-agent reinforcement learning algorithm based on evolutionary game theoretic considerations. The intentional simplicity of one variant enables us to prove results on its relationship to a system of ordinary differential equations of replicator-mutator dynamics type, allowing us to present proofs on the algorithm's convergence conditions in various settings via its ODE counterpart. The more complicated variant enables comparisons to Q-learning based algorithms. We compare both variants experimentally to WoLF-PHC and frequency-adjusted Q-learning on a range of settings, illustrating cases of increasing dimensionality where our variants preserve convergence in contrast to more complicated algorithms. The availability of analytic results provides a degree of transferability of results as compared to purely empirical case studies, illustrating the general utility of a dynamical systems perspective on multi-agent reinforcement learning when addressing questions of convergence and reliable generalisation.

Keywords

Cite

@article{arxiv.2405.18190,
  title  = {Mutation-Bias Learning in Games},
  author = {Johann Bauer and Sheldon West and Eduardo Alonso and Mark Broom},
  journal= {arXiv preprint arXiv:2405.18190},
  year   = {2024}
}
R2 v1 2026-06-28T16:43:52.595Z