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With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…

Artificial Intelligence · Computer Science 2018-03-06 Swen E. Gaudl , Mark J. Nelson , Simon Colton , Rob Saunders , Edward J. Powley , Peter Ivey , Blanca Perez Ferrer , Michael Cook

Game creation challenges in schools potentially provide engaging, goal-oriented, and interactive experiences in classes; thereby supporting the transfer of knowledge for learning in a fun and pedagogic manner. A key element of the ongoing…

Due to their characteristics, millennials prefer learning-by-doing and social learning, such as project-based learning. However, software development projects require not only technical skills but also creativity; Design Thinking can serve…

Computers and Society · Computer Science 2018-03-29 Yen Dieu Pham , Davide Fucci , Walid Maalej

Mobile gaming apps are woven into children's daily lives. Given their ongoing cognitive and emotional development, children are especially vulnerable and depend on designs that safeguard their well-being. When apps feature manipulative…

Contributing to OSS projects can help students to enhance their skills and expand their professional networks. However, novice contributors often feel discouraged due to various barriers. Gamification techniques hold the potential to foster…

Software Engineering · Computer Science 2024-07-08 Italo Santos , Katia Romero Felizardo , Marco A. Gerosa , Igor Steinmacher

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…

Computers and Society · Computer Science 2019-03-12 Valdemar Švábenský , Jan Vykopal

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld

Teens are using mobile devices for an increasing number of activities. Smartphones and a variety of mobile apps for communication, entertainment, and productivity have become an integral part of their lives. This mobile phone use has…

Human-Computer Interaction · Computer Science 2015-10-22 Frank Bentley , Karen Church , Beverly Harrison , Kent Lyons , Matthew Rafalow

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero

This research aims to design an educational mobile game for home computer users to prevent from phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking…

Computers and Society · Computer Science 2016-02-15 Nalin Asanka Gamagedara Arachchilage , Melissa Cole

Knowledge in Computer Science (CS) is essential, and companies have increased their demands for CS professionals. Despite this, many jobs remain unfilled. Furthermore, employees with computational thinking (CT) skills are required, even if…

Computers and Society · Computer Science 2019-10-30 Bernadette Spieler , Maria Grandl , Martin Ebner , Wolfgang Slany

Mobile technology creates value on three fundamental pillars: productivity, coordination, and transformation. Mobile apps are becoming an increasingly important aspect of teaching and learning in many countries. The use of mobile…

Computers and Society · Computer Science 2022-08-10 Siddhartha Paul Tiwari

As technology advances, conceptualizations of effective strategies for teaching and learning shift. Due in part to their facilitation of unique affordances for learning, mobile devices, augmented reality, and games are all becoming more…

Human-Computer Interaction · Computer Science 2024-11-19 Cassidy R. Nelson , Joseph L. Gabbard

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

Computers and Society · Computer Science 2026-03-31 Allison Chen , Isabella Pu

Mobile software apps ("apps") are one of the prevailing digital technologies that our modern life heavily depends on. A key issue in the development of apps is how to design gender-inclusive apps. Apps that do not consider gender inclusion,…

Software Engineering · Computer Science 2023-03-20 Mojtaba Shahin , Mansooreh Zahedi , Hourieh Khalajzadeh , Ali Rezaei Nasab

Educational games have been widely used to teach children about cyber security. This systematic literature review reveals evidence of positive learning outcomes, after analysing 91 such games reported in 68 papers published between 2010 and…

Cryptography and Security · Computer Science 2025-08-26 Temesgen Kitaw Damenu , İnci Zaim Gökbay , Alexandra Covaci , Shujun Li

Recently, introducing computer science and educational robots in compulsory education has received increasing attention. However, the use of screens in classrooms is often met with resistance, especially in primary school. To address this…