Related papers: FeynGame
Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…
We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…
The preference graph is a combinatorial representation of the structure of a normal-form game. Its nodes are the strategy profiles, with an arc between profiles if they differ in the strategy of a single player, where the orientation…
A method is presented in which matrix elements for some processes are calculated recursively. This recursive calculational technique is based on the method of basis spinors.
Wiring diagrams usually serve as a tool in the study of arrangements of lines and pseudolines. In this paper we go in the opposite direction, using known properties of line arrangements to motivate certain equivalence relations and actions…
We discuss a progress in calculation of Feynman integrals which has been done with help of the differential equation method and demonstrate the results for a class of two-point two-loop diagrams.
A diagram approach to classical nonlinear stochastic field theory is introduced. This approach is intended to serve as a link between quantum and classical field theories, resulting in an independent constructive characterisation of the…
In the models defined on the inhomogeneous background the propagators depend on the two space - time momenta rather than on one momentum as in the homogeneous systems. Therefore, the conventional Feynman diagrams contain extra integrations…
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…
This paper illustrates how the diagram programming language DiaPlan can be used to program visual systems. DiaPlan is a visual rule-based language that is founded on the computational model of graph transformation. The language supports…
I describe a mathematical framework for the efficient processing of the very large sets of Feynman diagrams contributing to the scattering of many particles. I reexpress the established numerical methods for the recursive construction of…
Two criteria for planarity of a Feynman diagram upon its propagators (momentum flows) are presented. Instructive Mathematica programs that solve the problem and examples are provided. A simple geometric argument is used to show that while…
In this paper, we explore the historical development of playable quantum physics related games (\textit{\textbf{quantum games}}). For the purpose of this examination, we have collected over 260 quantum games ranging from commercial games,…
Graph games played by two players over finite-state graphs are central in many problems in computer science. In particular, graph games with $\omega$-regular winning conditions, specified as parity objectives, which can express properties…
Programming techniques which extend the capabilities of FeynArts and FormCalc are introduced and explained using examples from real applications.
Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…
Random graphs have proven to be one of the most important and fruitful concepts in modern Combinatorics and Theoretical Computer Science. Besides being a fascinating study subject for their own sake, they serve as essential instruments in…
SimDialog is a visual editor for dialog in computer games. This paper presents the design of SimDialog, illustrating how script writers and non-programmers can easily create dialog for video games with complex branching structures and…
Package FeynGrav which provides a framework to deal with Feynman rules for gravity within FeynCalc is presented. We present a framework to deal with the corresponding Feynman rules for general relativity and non-supersymmetric matter…
The best way to understand complex data structures or algorithm is to see them in action. The present work presents a new tool, especially useful for students and lecturers in computer science. It is written in Java and developed at…