SimDialog is a visual editor for dialog in computer games. This paper presents the design of SimDialog, illustrating how script writers and non-programmers can easily create dialog for video games with complex branching structures and dynamic response characteristics. The system creates dialog as a directed graph. This allows for play using the dialog with a state-based cause and effect system that controls selection of non-player character responses and can provide a basic scoring mechanism for games.
Cite
@article{arxiv.0804.4885,
title = {SimDialog: A visual game dialog editor},
author = {C. Owen and F. Biocca and C. Bohil and J. Conley},
journal= {arXiv preprint arXiv:0804.4885},
year = {2008}
}