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Related papers: $G^1$ hole filling with S-patches made easy

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Analysis-suitable $G^1$ (AS-$G^1$) multi-patch spline surfaces [4] are particular $G^1$-smooth multi-patch spline surfaces, which are needed to ensure the construction of $C^1$-smooth multi-patch spline spaces with optimal polynomial…

Numerical Analysis · Mathematics 2023-12-25 Andrea Farahat , Mario Kapl , Aljaž Kosmač , Vito Vitrih

S-patches have many nice mathematical properties. It is known since their first appearance, that any regular S-patch can be exactly converted into a trimmed rational B\'ezier surface. This is a big advantage compared to other multi-sided…

Graphics · Computer Science 2020-02-27 Péter Salvi

The I-patch is a multi-sided surface representation, defined as a combination of implicit ribbon and bounding surfaces, whose pairwise intersections determine the natural boundaries of the patch. Our goal is to show how a collection of…

Computational Geometry · Computer Science 2022-04-26 Ágoston Sipos , Tamás Várady , Péter Salvi

Marching surfaces is a method for isosurface extraction and approximation based on a $G^1$ multi-sided patch interpolation scheme. Given a 3D grid of scalar values, an underlying curve network is formed using second order information and…

Graphics · Computer Science 2015-02-10 Gustavo Chávez , Alyn Rockwood

Multi-sided surfaces are often defined by side interpolants (also called ribbons), i.e. the surface has to connect to the ribbons with a prescribed degree of smoothness. The I-patch is such a family of implicit surfaces capable of…

Graphics · Computer Science 2022-07-05 Ágoston Sipos

A new modification of the Hermite cubic rectangular patch is proposed: the S-Patch, which is based on the requirement that diagonal curves must be of degree 3 instead of degree 6 as it is in the case of the Hermite patch. Theoretical…

Graphics · Computer Science 2022-12-23 Vaclav Skala , Vit Ondracka

Choosing the right representation for geometry is crucial for making 3D models compatible with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a new representation that is usable in conventional CAD modeling…

Graphics · Computer Science 2021-02-11 Dmitriy Smirnov , Mikhail Bessmeltsev , Justin Solomon

We analyze the space of geometrically continuous piecewise polynomial functions or splines for quadrangular and triangular patches with arbitrary topology and general rational transition maps. To define these spaces of G 1 spline functions,…

Algebraic Geometry · Mathematics 2016-03-24 Bernard Mourrain , Raimundas Vidunas , Nelly Villamizar

Hatching is a common method used by artists to accentuate the third dimension of a sketch, and to illuminate the scene. Our system SHAD3S attempts to compete with a human at hatching generic three-dimensional (3D) shapes, and also tries to…

Graphics · Computer Science 2021-09-07 Raghav B. Venkataramaiyer , Abhishek Joshi , Saisha Narang , Vinay P. Namboodiri

As the most common representation for 3D shapes, mesh is often stored discretely with arrays of vertices and faces. However, 3D shapes in the real world are presented continuously. In this paper, we propose to learn a continuous…

Computer Vision and Pattern Recognition · Computer Science 2023-01-13 Zhongpai Gao

This paper presents GS-RoadPatching, an inpainting method for driving scene completion by referring to completely reconstructed regions, which are represented by 3D Gaussian Splatting (3DGS). Unlike existing 3DGS inpainting methods that…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Guo Chen , Jiarun Liu , Sicong Du , Chenming Wu , Deqi Li , Shi-Sheng Huang , Guofeng Zhang , Sheng Yang

Texture is an essential property of physical objects that affects aesthetics, usability, and functionality. However, designing and applying textures to 3D objects with existing tools remains difficult and time-consuming; it requires…

Human-Computer Interaction · Computer Science 2017-03-17 Ryo Suzuki , Tom Yeh , Koji Yatani , Mark D. Gross

Repetitive patterns are ubiquitous in natural and human-made objects, and can be created with a variety of tools and methods. Manual authoring provides unmatched degree of freedom and control, but can require significant artistic expertise…

Graphics · Computer Science 2020-12-16 Peihan Tu , Li-Yi Wei , Koji Yatani , Takeo Igarashi , Matthias Zwicker

This paper investigated the problem of embedding a simple Hamiltonian Cycle with n vertices on n points inside a simple polygon. This problem seeks to embed a straight-line cycle (without bends), which does not intersect either itself or…

Computational Geometry · Computer Science 2022-08-22 Maryam Fadavian , Heidar Fadavian

We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…

Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or deformation of a template, or as a disordered triangle soup…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Tianchang Shen , Zhaoshuo Li , Marc Law , Matan Atzmon , Sanja Fidler , James Lucas , Jun Gao , Nicholas Sharp

We propose a system for surface completion and inpainting of 3D shapes using generative models, learnt on local patches. Our method uses a novel encoding of height map based local patches parameterized using 3D mesh quadrangulation of the…

Computer Vision and Pattern Recognition · Computer Science 2019-03-27 Kripasindhu Sarkar , Kiran Varanasi , Didier Stricker

This paper is the first paper of three papers in a series, which intend to provide a systematic treatment for the space-filling curves of self-similar sets. In the present paper, we introduce a notion of \emph{linear graph-directed IFS}…

General Topology · Mathematics 2016-07-20 Hui Rao , Shu-Qin Zhang

We develop a new form of patching that is both far-reaching and more elementary than the previous versions that have been used in inverse Galois theory for function fields of curves. A key point of our approach is to work with fields and…

Algebraic Geometry · Mathematics 2008-09-27 David Harbater , Julia Hartmann

Reconstructing and processing the 3D objects are popular activities in the research field of computer graphics, image processing and computer vision. The 3D objects are processed based on the methods like geometric modeling, a branch of…

Computer Vision and Pattern Recognition · Computer Science 2023-10-18 Sinh Van Nguyen , Son Thanh Le , Minh Khai Tran , Le Thanh Sach
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