Related papers: Hedonic Seat Arrangement Problems
We study a fair division problem in (multi)graphs where $n$ agents (vertices) are pairwise connected by items (edges), and each agent is only interested in its incident items. We consider how to allocate items to incident agents in an…
Schelling's model considers $k$ types of agents each of whom needs to select a vertex on an undirected graph, where every agent prefers to neighbor agents of the same type. We are motivated by a recent line of work that studies solutions…
We define and analyze a multi-agent multi-armed bandit problem in which decision-making agents can observe the choices and rewards of their neighbors. Neighbors are defined by a network graph with heterogeneous and stochastic…
In this work, we consider the design of Non-Obviously Manipulable (NOM) mechanisms, mechanisms that bounded rational agents may fail to recognize as manipulable, for two relevant classes of succinctly representable Hedonic Games: Additively…
We study the house allocation problem in a setting where agents are connected by a graph representing friendships. In this model, two agents can only envy each other if they are neighbors (i.e., friends) in the graph. Each agent has a set…
This paper studies the allocation of indivisible items to agents, when each agent's preferences are expressed by means of a directed acyclic graph. The vertices of each preference graph represent the subset of items approved of by the…
The stable marriage and stable roommates problems have been extensively studied due to their high applicability in various real-world scenarios. However, it might happen that no stable solution exists, or stable solutions do not meet…
Today's networks consist of many autonomous entities that follow their own objectives, i.e., smart devices or parts of large AI systems, that are interconnected. Given the size and complexity of most communication networks, each entity…
Hedonic games formalize coalition formation scenarios where players evaluate an outcome based on the coalition they are contained in. Due to a large number of possible coalitions, compact representations of these games are crucial. We…
Allocating indivisible items among a set of agents is a frequently studied discrete optimization problem. In the setting considered in this work, the agents' preferences over the items are assumed to be identical. We consider a very recent…
We revisit the complexity of the well-studied notion of Additively Separable Hedonic Games (ASHGs). Such games model a basic clustering or coalition formation scenario in which selfish agents are represented by the vertices of an…
In the standard model of fair allocation of resources to agents, every agent has some utility for every resource, and the goal is to assign resources to agents so that the agents' welfare is maximized. Motivated by job scheduling, interest…
In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied…
The strategic selection of resources by selfish agents is a classic research direction, with Resource Selection Games and Congestion Games as prominent examples. In these games, agents select available resources and their utility then…
A community needs to be partitioned into disjoint groups; each community member has an underlying preference over the groups that they would want to be a member of. We are interested in finding a stable community structure: one where no…
Finding an envy-free allocation of indivisible resources to agents is a central task in many multiagent systems. Often, non-trivial envy-free allocations do not exist, and, when they do, finding them can be computationally hard. Classical…
We consider the problem of fairly dividing a set of heterogeneous divisible resources among agents with different preferences. We focus on the setting where the resources correspond to the edges of a connected graph, every agent must be…
We study the fair division of indivisible goods with conflicts between pairs of goods, represented by a graph $G = (V, E)$. We consider ``soft'' conflicts: assigning two adjacent goods to the same agent is allowed, but we seek allocations…
We consider the task of allocating indivisible items to agents, when the agents' preferences over the items are identical. The preferences are captured by means of a directed acyclic graph, with vertices representing items and an edge…
Hedonic diversity games are a variant of the classical Hedonic games designed to better model a variety of questions concerning diversity and fairness. Previous works mainly targeted the case with two diversity classes (represented as…