Related papers: Sketchformer: Transformer-based Representation for…
Generating a readable summary that describes the functionality of a program is known as source code summarization. In this task, learning code representation by modeling the pairwise relationship between code tokens to capture their…
Sketch is an important media for human to communicate ideas, which reflects the superiority of human intelligence. Studies on sketch can be roughly summarized into recognition and generation. Existing models on image recognition failed to…
Representation learning on networks aims to derive a meaningful vector representation for each node, thereby facilitating downstream tasks such as link prediction, node classification, and node clustering. In heterogeneous text-rich…
The representation learning on textual graph is to generate low-dimensional embeddings for the nodes based on the individual textual features and the neighbourhood information. Recent breakthroughs on pretrained language models and graph…
We propose a novel image-to-pencil translation method that could not only generate high-quality pencil sketches but also offer the drawing process. Existing pencil sketch algorithms are based on texture rendering rather than the direct…
We posit that handwriting recognition benefits from complementary cues carried by the rasterized complex glyph and the pen's trajectory, yet most systems exploit only one modality. We introduce an end-to-end network that performs early…
In this paper, we tackle for the first time, the problem of self-supervised representation learning for free-hand sketches. This importantly addresses a common problem faced by the sketch community -- that annotated supervisory data are…
Sketches, with their expressive potential, allow humans to convey the essence of an object through even a rough contour. For the first time, we harness this expressive potential to improve segmentation performance in challenging tasks like…
Image captioning is shown to be able to achieve a better performance by using scene graphs to represent the relations of objects in the image. The current captioning encoders generally use a Graph Convolutional Net (GCN) to represent the…
Learning meaningful representations of free-hand sketches remains a challenging task given the signal sparsity and the high-level abstraction of sketches. Existing techniques have focused on exploiting either the static nature of sketches…
Recent advancements in large vision-language models have enabled highly expressive and diverse vector sketch generation. However, state-of-the-art methods rely on a time-consuming optimization process involving repeated feedback from a…
The quadratic complexity of standard self-attention severely limits the application of Transformer-based models to long-context tasks. While efficient Transformer variants exist, they often require architectural changes and costly…
Convolution neural networks (CNNs) have succeeded in compressive image sensing. However, due to the inductive bias of locality and weight sharing, the convolution operations demonstrate the intrinsic limitations in modeling the long-range…
Text-to-image models are showcasing the impressive ability to create high-quality and diverse generative images. Nevertheless, the transition from freehand sketches to complex scene images remains challenging using diffusion models. In this…
Generalizable neural surface reconstruction techniques have attracted great attention in recent years. However, they encounter limitations of low confidence depth distribution and inaccurate surface reasoning due to the oversimplified…
This paper proposes using sketch algorithms to represent the votes in Hough transforms. Replacing the accumulator array with a sketch (Sketch Hough Transform - SHT) significantly reduces the memory needed to compute a Hough transform. We…
A classical problem in computer vision is to infer a 3D scene representation from few images that can be used to render novel views at interactive rates. Previous work focuses on reconstructing pre-defined 3D representations, e.g. textured…
The study of neural generative models of human sketches is a fascinating contemporary modeling problem due to the links between sketch image generation and the human drawing process. The landmark SketchRNN provided breakthrough by…
Understanding geometric concepts, such as distance and shape, is essential for understanding the real world and also for many vision tasks. To incorporate such information into a visual representation of a scene, we propose learning to…
Current 3D reconstruction methods typically generate outputs in the form of voxels, point clouds, or meshes. However, each of these formats has inherent limitations, such as rough surfaces and distorted structures. Additionally, these data…