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Related papers: Constructive Game Logic

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An age-old controversy in mathematics concerns the necessity and the possibility of constructive proofs. The controversy has been rekindled by recent advances which demonstrate the feasibility of a fully constructive mathematics. This…

History and Overview · Mathematics 2024-04-10 Mark Mandelkern

Dialogue games are two-player logic games between a Proponent who puts forward a logical formula A as valid or true and an Opponent who disputes this. An advantage of the dialogical approach is that it is a uniform framework from which…

Logic · Mathematics 2014-01-07 Jesse Alama , Sara Uckelman

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…

Machine Learning · Computer Science 2025-08-28 Zhiyi Kuang , Ryan Rong , YuCheng Yuan , Allen Nie

Prioritized default reasoning has illustrated its rich expressiveness and flexibility in knowledge representation and reasoning. However, many important aspects of prioritized default reasoning have yet to be thoroughly explored. In this…

Artificial Intelligence · Computer Science 2007-05-23 Yan Zhang

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the…

Artificial Intelligence · Computer Science 2018-11-14 Jakub Kowalski , Maksymilian Mika , Jakub Sutowicz , Marek Szykuła

Intuitionistic first-order logic extended with a restricted form of Markov's principle is constructive and admits a Curry-Howard correspondence, as shown by Herbelin. We provide a simpler proof of that result and then we study…

Logic in Computer Science · Computer Science 2018-11-13 Federico Aschieri , Matteo Manighetti

Logics of non-sense allow a third truth value to express propositions that are \emph{nonsense}. These logics are ideal formalisms to understand how errors are handled in programs and how they propagate throughout the programs once they…

Logic in Computer Science · Computer Science 2020-09-24 Can Başkent

Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…

Machine Learning · Computer Science 2019-10-29 Shiyu Chang , Yang Zhang , Mo Yu , Tommi S. Jaakkola

Description Logics (DLs) are a family of knowledge representation formalisms mainly characterised by constructors to build complex concepts and roles from atomic ones. Expressive role constructors are important in many applications, but can…

Logic in Computer Science · Computer Science 2007-05-23 Ian Horrocks , Ulrike Sattler , Stephan Tobies

We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…

Logic in Computer Science · Computer Science 2010-11-05 Julian Gutierrez

Recent advancements in large language models (LLMs) have shown remarkable progress, yet their ability to solve complex problems remains limited. In this work, we introduce Cumulative Reasoning (CR), a structured framework that enhances LLM…

Artificial Intelligence · Computer Science 2026-05-22 Yifan Zhang , Jingqin Yang , Yang Yuan , Andrew Chi-Chih Yao

We study transformational program logics for correctness and incorrectness that we extend to explicitly handle both termination and nontermination. We show that the logics are abstract interpretations of the right image transformer for a…

Logic in Computer Science · Computer Science 2023-11-27 Patrick Cousot

Game Theory concepts have been successfully applied in a wide variety of domains over the past decade. Sports and games are one of the popular areas of game theory application owing to its merits and benefits in solving complex scenarios.…

Computer Science and Game Theory · Computer Science 2021-05-26 Ambareesh Ravi , Atharva Gokhale , Anchit Nagwekar

A simple dynamically-typed, (purely) object-oriented language is defined. A structural operational semantics as well as a Hoare-style program logic for reasoning about programs in the language in multiple notions of correctness are given.…

Programming Languages · Computer Science 2016-01-12 Björn Engelmann , Ernst-Rüdiger Olderog

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

Computer Science and Game Theory · Computer Science 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

We propose a proof of the downward L\"owenheim-Skolem that relies on strategies deriving from evaluation games instead of the Skolem normal forms. This proof is simpler, and easily understood by the students, although it requires, when…

Computers and Society · Computer Science 2015-07-15 Jacques Duparc

We discuss the extent to which game semantics is implicit in the formalism of linear logic and in the intuitions underlying linear logic.

Logic · Mathematics 2008-02-03 Andreas Blass

We study various formulations of the completeness of first-order logic phrased in constructive type theory and mechanised in the Coq proof assistant. Specifically, we examine the completeness of variants of classical and intuitionistic…

Logic in Computer Science · Computer Science 2021-12-15 Yannick Forster , Dominik Kirst , Dominik Wehr

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular…

Artificial Intelligence · Computer Science 2020-06-16 Jakub Kowalski , Radosław Miernik , Maksymilian Mika , Wojciech Pawlik , Jakub Sutowicz , Marek Szykuła , Andrzej Tkaczyk