English
Related papers

Related papers: Presenting and Evaluating the Impact of Experienti…

200 papers

Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical labs, provide students with real-world computer…

Cryptography and Security · Computer Science 2023-07-12 Jan Vykopal , Pavel Seda , Valdemar Švábenský , Pavel Čeleda

The arrival of AI coding assistants in educational settings presents a paradigm shift, introducing a "new kid in the classroom" for both students and instructors. Thus, understanding the perceptions of these key actors about this new…

Human-Computer Interaction · Computer Science 2025-09-17 Sergio Rojas-Galeano

Software engineering (SE) requires developers to collaborate with stakeholders, and understanding their emotions and perspectives is often vital. Empathy is a concept characterising a person's ability to understand and share the feelings of…

Software Engineering · Computer Science 2024-01-18 Hashini Gunatilake , John Grundy , Rashina Hoda , Ingo Mueller

The facilitation of STEM education can be enhanced by the provision of opportunities for learners to gain a better understanding of science through the utilization of tangible and visual examples. The objective of this work is to present an…

Physics Education · Physics 2025-02-20 Gaia Fior , Carlo Fonda , Enrique Canessa

This Innovative Practice full paper describes a technical innovation for scalable teaching of cybersecurity hands-on classes using interactive learning environments. Hands-on experience significantly improves the practical skills of…

Computers and Society · Computer Science 2022-01-06 Jan Vykopal , Pavel Čeleda , Pavel Seda , Valdemar Švábenský , Daniel Tovarňák

Technology integration in educational settings has led to the development of novel sensor-based tools that enable students to measure and interact with their environment. Although reports from using such tools can be positive, evaluations…

With a vast domain of applications and now having quantum computing hardware available for commercial use, an education challenge arises in getting people of various background to become quantum literate. Quantum Odyssey is a new piece of…

Physics Education · Physics 2021-06-15 Laurentiu Nita , Nicholas Chancellor , Laura Mazzoli Smith , Helen Cramman , Gulsah Dost

Web accessibility is essential for inclusive digital experiences, yet the accessibility of LLM-generated code remains underexplored. This paper presents an empirical study comparing the accessibility of web code generated by GPT-4o and…

Software Engineering · Computer Science 2025-03-21 Hyunjae Suh , Mahan Tafreshipour , Sam Malek , Iftekhar Ahmed

In recent years, the research community has raised serious questions about the reproducibility of scientific work. In particular, since many studies include some kind of computing work, reproducibility is also a technological challenge, not…

Software Engineering · Computer Science 2023-08-03 Lázaro Costa , Susana Barbosa , Jácome Cunha

Quick interaction between a human teacher and a learning machine presents numerous benefits and challenges when working with web-scale data. The human teacher guides the machine towards accomplishing the task of interest. The learning…

Computer-based tests (CBTs) play an important role in the professional career of any person. Universities use CBTs for admissions. Further, many large courses use CBTs for evaluation and grading. Almost all software companies use CBTs to…

Human-Computer Interaction · Computer Science 2019-05-07 Pawan Kr Patel , Amey Karkare

Underrepresented students face many significant challenges in their education. In particular, they often have a harder time than their peers from majority groups in building long-term high-quality study groups. This challenge is exacerbated…

Computers and Society · Computer Science 2023-02-17 Sumer Kohli , Neelesh Ramachandran , Ana Tudor , Gloria Tumushabe , Olivia Hsu , Gireeja Ranade

Project-Based Learning (PBL) is a teaching technique in which authentic, real-world projects are used as the primary vehicle to drive the student's learning experience. This technique has been found to be very effective, but its overall…

Computers and Society · Computer Science 2017-12-19 James Taylor

The research content hosted by arXiv is not fully accessible to everyone due to disabilities and other barriers. This matters because a significant proportion of people have reading and visual disabilities, it is important to our community…

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

Providing timely and personalized feedback to large numbers of students is a long-standing challenge in programming courses. Relying on human teaching assistants (TAs) has been extensively studied, revealing a number of potential…

Computers and Society · Computer Science 2024-05-24 Paul Denny , Stephen MacNeil , Jaromir Savelka , Leo Porter , Andrew Luxton-Reilly

Research on how the popularization of generative Artificial Intelligence (AI) tools impacts learning environments has led to hesitancy among educators to teach these tools in classrooms, creating two observed disconnects. Generative AI…

Computers and Society · Computer Science 2025-11-18 Anya Bardach , Hamilton Murrah

Computational reproducibility of scientific results, that is, the execution of a computational experiment (e.g., a script) using its original settings (data, code, etc.), should always be possible. However, reproducibility has become a…

Human-Computer Interaction · Computer Science 2025-04-15 Lázaro Costa , Susana Barbosa , Jácome Cunha

We are developing the Virtual Experiences (Vx)Lab, a research and research training infrastructure and capability platform for global collaboration. VxLab comprises labs with visualisation capabilities, including underpinning networking to…

Other Computer Science · Computer Science 2015-11-02 Ian D. Peake , Jan Olaf Blech , Ian Thomas , Nicholas May , Heinz W. Schmidt , Lasith Fernando , Ravi Sreenivasamurthy

The integration of ChatGPT as a supportive tool in education, notably in programming courses, addresses the unique challenges of programming education by providing assistance with debugging, code generation, and explanations. Despite…

Computers and Society · Computer Science 2024-04-08 Boxaun Ma , Li Chen , Shin'ichi Konomi
‹ Prev 1 4 5 6 7 8 10 Next ›