Related papers: Presenting and Evaluating the Impact of Experienti…
As generative AI becomes increasingly integrated into higher education, understanding how students engage with these technologies is essential for responsible adoption. This study evaluates the Educational AI Hub, an AI-powered learning…
The application of Artificial intelligence for teaching and learning in the academic sphere is a trending subject of interest in the computing education. ChatGPT, as an AI-based tool, provides various advantages, such as heightened student…
This exploratory study investigates the intersection of Generative AI tools and experiential learning in business education. Through a case study of an innovative undergraduate course, we examine how students interact with and adapt to…
Although CS programs are booming, introductory courses like CS1 still adopt a one-size-fits-all formats that can exacerbate cognitive load and discourage learners with autism, ADHD, dyslexia and other neurological conditions. These call for…
In the field of affective computing, where research continually advances at a rapid pace, the demand for user-friendly tools has become increasingly apparent. In this paper, we present the AffectToolbox, a novel software system that aims to…
While recent years have seen a growing interest in accessible visualization tools and techniques for blind people, little attention is paid to the learning opportunities and teaching strategies of data science and visualization tailored for…
Web content should be accessible to normal and disabled communities on electronic devices. The Web Accessibility Initiative (WAI) has created standard guidelines called Web Content Accessibility Guidelines (WCAG). Mobile Web Best Practice…
Exam documents are essential educational materials for exam preparation. However, they pose a significant academic barrier for blind and visually impaired students, as they are often created without accessibility considerations. Typically,…
-- In this paper, a new approach to impart practical skill based technical education is presented in comprehensive manner. An Electronic Mini-Lab (EML) is devised containing basic design and test instruments with electronic components, ICs,…
Contribution: In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a…
The increasing integration of Artificial Intelligence (AI) into everyday life makes it essential to explain AI-based decision-making in a way that is understandable to all users, including those with disabilities. Accessible explanations…
The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds. Therefore, the event can be experienced by novices and student developers as an opportunity for…
The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…
In this research, a literature in human-computer interaction is reviewed and the technology aspect of human computer interaction related with digital academic supportive devices is also analyzed. According to all these concerns,…
Despite AI tools becoming more prevalent and applicable to a variety of workplaces, workers consistently report uncertainty about where AI applies, what problems it can help solve, and how it fits into real workflows. In other words, there…
Instructors play a pivotal role in integrating AI into education, yet their adoption of AI-powered tools remains inconsistent. Despite this, limited research explores how to design AI tools that support broader instructor adoption. This…
Computing courses often feature active learning techniques that promote collaboration and social interaction between students. However, neurodivergent students' preferences and experiences with these techniques are not well understood. We…
The authors present the results of a simple usability test performed on line_explorer, an innovative tool aimed at letting students explore programming. The system offers an interactive environment where students can learn, review, and…
An inclusive science, technology, engineering and mathematics (STEM) workforce is needed to maintain America's leadership in the scientific enterprise. Increasing the participation of underrepresented groups in STEM, including persons with…
As research-based self-paced e-learning tools become increasingly available, a critical issue educators encounter is implementing strategies to ensure that all students engage with them as intended. Here, we discuss the effectiveness of…