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The space complexity of functional programs is not well understood. In particular, traditional implementation techniques are tailored to time efficiency, and space efficiency induces time inefficiencies, as it prefers re-computing to…

Logic in Computer Science · Computer Science 2021-04-30 Beniamino Accattoli , Ugo Dal Lago , Gabriele Vanoni

We define new abstract machines for game semantics which correspond to networks of conventional computers, and can be used as an intermediate representation for compilation targeting distributed systems. This is achieved in two steps. First…

Logic in Computer Science · Computer Science 2013-04-16 Olle Fredriksson , Dan R. Ghica

The Geometry of Interaction purpose is to give a semantic of proofs or programs accounting for their dynamics. The initial presentation, translated as an algebraic weighting of paths in proofnets, led to a better characterization of the…

Logic in Computer Science · Computer Science 2008-04-10 Marc de Falco

Evaluating higher-order functional programs through abstract machines inspired by the geometry of the interaction is known to induce $\textit{space}$ efficiencies, the price being $\textit{time}$ performances often poorer than those…

Programming Languages · Computer Science 2020-10-27 Beniamino Accattoli , Ugo Dal Lago , Gabriele Vanoni

We present Gradient Activation Maps (GAM) - a machinery for explaining predictions made by visual similarity and classification models. By gleaning localized gradient and activation information from multiple network layers, GAM offers…

Computer Vision and Pattern Recognition · Computer Science 2021-09-03 Oren Barkan , Omri Armstrong , Amir Hertz , Avi Caciularu , Ori Katz , Itzik Malkiel , Noam Koenigstein

The strength of a dynamic language is also its weakness: run-time flexibility comes at the cost of compile-time predictability. Many of the hallmarks of dynamic languages such as closures, continuations, various forms of reflection, and a…

Programming Languages · Computer Science 2014-08-18 J. Ian Johnson , David Van Horn

We build on a fine-grained analysis of session-based interaction as provided by the linear logic typing disciplines to introduce the SAM, an abstract machine for mechanically executing session-typed processes. A remarkable feature of the…

Programming Languages · Computer Science 2024-01-22 Luís Caires , Bernardo Toninho

Abstract machines for the strong evaluation of lambda-terms (that is, under abstractions) are a mostly neglected topic, despite their use in the implementation of proof assistants and higher-order logic programming languages. This paper…

Programming Languages · Computer Science 2016-03-18 Beniamino Accattoli , Pablo Barenbaum , Damiano Mazza

Socially Interactive Agents (SIAs) are physical or virtual embodied agents that display similar behavior as human multimodal behavior. Modeling SIAs' non-verbal behavior, such as speech and facial gestures, has always been a challenging…

Human-Computer Interaction · Computer Science 2023-05-22 Jieyeon Woo , Mireille Fares , Catherine Pelachaud , Catherine Achard

It has been observed that deep neural networks (DNNs) often use both genuine as well as spurious features. In this work, we propose "Amending Inherent Interpretability via Self-Supervised Masking" (AIM), a simple yet interestingly effective…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Eyad Alshami , Shashank Agnihotri , Bernt Schiele , Margret Keuper

Interaction nets are a graphical formalism inspired by Linear Logic proof-nets often used for studying higher order rewriting e.g. \Beta-reduction. Traditional presentations of interaction nets are based on graph theory and rely on…

Logic in Computer Science · Computer Science 2015-07-01 Marc de Falco

This work describes the design and implementation of an abstract machine, Amalia, for the linguistic formalism ALE, which is based on typed feature structures. This formalism is one of the most widely accepted in computational linguistics…

cmp-lg · Computer Science 2008-02-03 Shuly Wintner

The notion of abstract Boehm tree has arisen as an operationally-oriented distillation of works on game semantics, and has been investigated in two papers. This paper revisits the notion, providing more syntactic support and more examples…

Logic in Computer Science · Computer Science 2007-06-19 Pierre-Louis Curien , Hugo Herbelin

The Asymptotic Iteration Method (AIM) is a technique for solving analytically and approximately the linear second-order differential equation, especially the eigenvalue problems that frequently appear in theoretical and mathematical…

Mathematical Physics · Physics 2020-03-17 Mourad E. H. Ismail , Nasser Saad

Ensuring faithful interpretability in large language models is imperative for trustworthy and reliable AI. A key obstacle is self-repair, a phenomenon where networks compensate for reduced signal in one component by amplifying others,…

Computation and Language · Computer Science 2025-10-02 Joakim Edin , Róbert Csordás , Tuukka Ruotsalo , Zhengxuan Wu , Maria Maistro , Casper L. Christensen , Jing Huang , Lars Maaløe

Automatic evaluation metrics are essential for the rapid development of open-domain dialogue systems as they facilitate hyper-parameter tuning and comparison between models. Although recently proposed trainable conversation-level metrics…

Computation and Language · Computer Science 2022-03-21 Sarik Ghazarian , Nuan Wen , Aram Galstyan , Nanyun Peng

Extending the lambda-calculus with a construct for sharing, such as let expressions, enables a special representation of terms: iterated applications are decomposed by introducing sharing points in between any two of them, reducing to the…

Logic in Computer Science · Computer Science 2019-07-16 Beniamino Accattoli , Andrea Condoluci , Giulio Guerrieri , Claudio Sacerdoti Coen

The number of information systems (IS) studies dealing with explainable artificial intelligence (XAI) is currently exploding as the field demands more transparency about the internal decision logic of machine learning (ML) models. However,…

Machine Learning · Computer Science 2022-04-21 Patrick Zschech , Sven Weinzierl , Nico Hambauer , Sandra Zilker , Mathias Kraus

In two previous papers, we exposed a combinatorial approach to the program of Geometry of Interaction, a program initiated by Jean-Yves Girard. The strength of our approach lies in the fact that we interpret proofs by simpler structures -…

Logic in Computer Science · Computer Science 2015-09-01 Thomas Seiller

Abstract Meaning Representation (AMR) is a recently designed semantic representation language intended to capture the meaning of a sentence, which may be represented as a single-rooted directed acyclic graph with labeled nodes and edges.…

Computation and Language · Computer Science 2019-05-30 Rafael T. Anchieta , Marco A. S. Cabezudo , Thiago A. S. Pardo
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