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Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal…

Generative Adversarial Networks (GANs) have shown im-pressive results for image generation. However, GANs facechallenges in generating contents with certain types of con-straints, such as game levels. Specifically, it is difficult…

Neural and Evolutionary Computing · Computer Science 2019-10-04 Ruben Rodriguez Torrado , Ahmed Khalifa , Michael Cerny Green , Niels Justesen , Sebastian Risi , Julian Togelius

This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for…

Artificial Intelligence · Computer Science 2024-07-11 Steph Buongiorno , Lawrence Jake Klinkert , Tanishq Chawla , Zixin Zhuang , Corey Clark

Generative adversarial networks (GANs) are successful deep generative models. GANs are based on a two-player minimax game. However, the objective function derived in the original motivation is changed to obtain stronger gradients when…

Machine Learning · Statistics 2016-11-10 Masatoshi Uehara , Issei Sato , Masahiro Suzuki , Kotaro Nakayama , Yutaka Matsuo

We present a new autoencoder-type architecture that is trainable in an unsupervised mode, sustains both generation and inference, and has the quality of conditional and unconditional samples boosted by adversarial learning. Unlike previous…

Computer Vision and Pattern Recognition · Computer Science 2017-11-07 Dmitry Ulyanov , Andrea Vedaldi , Victor Lempitsky

Large Language Model agents are reshaping the industrial landscape. However, most practical agents remain human-designed because tasks differ widely, making them labor-intensive to build. This situation poses a central question: can we…

Artificial Intelligence · Computer Science 2026-04-29 Zhezheng Hao , Hong Wang , Jian Luo , Jianqing Zhang , Yuyan Zhou , Qiang Lin , Can Wang , Hande Dong , Jiawei Chen

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

Artificial Intelligence · Computer Science 2021-02-22 Matthew Guzdial , Mark Riedl

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

Machine Learning · Computer Science 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Procedural content generation (PCG) is of great interest to game design and development as it generates game content automatically. Motivated by the recent learning-based PCG framework and other existing PCG works, we propose an alternative…

Artificial Intelligence · Computer Science 2015-11-03 Peizhi Shi , Ke Chen

End-to-end neural approaches are becoming increasingly common in conversational scenarios due to their promising performances when provided with sufficient amount of data. In this paper, we present a novel methodology to address the…

Computation and Language · Computer Science 2019-10-17 Sourabh Majumdar , Serra Sinem Tekiroglu , Marco Guerini

Behavioral game theory seeks to describe the way actual people (as compared to idealized, "rational" agents) act in strategic situations. Our own recent work has identified iterative models (such as quantal cognitive hierarchy) as the state…

Computer Science and Game Theory · Computer Science 2016-09-29 James R. Wright , Kevin Leyton-Brown

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…

Machine Learning · Computer Science 2023-10-05 Sajad Mohaghegh , Mohammad Amin Ramezan Dehnavi , Golnoosh Abdollahinejad , Matin Hashemi

We explore a new way to evaluate generative models using insights from evaluation of competitive games between human players. We show experimentally that tournaments between generators and discriminators provide an effective way to evaluate…

Machine Learning · Statistics 2018-08-16 Catherine Olsson , Surya Bhupatiraju , Tom Brown , Augustus Odena , Ian Goodfellow

Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

Graphics · Computer Science 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

In this work, we consider the problem of procedural content generation for video game levels. Prior approaches have relied on evolutionary search (ES) methods capable of generating diverse levels, but this generation procedure is slow,…

Artificial Intelligence · Computer Science 2022-08-01 Nicholas Muir , Steven James

Autonomous game design, generating games algorithmically, has been a longtime goal within the technical games research field. However, existing autonomous game design systems have relied in large part on human-authoring for game design…

Machine Learning · Computer Science 2021-07-28 Thomas Maurer , Matthew Guzdial

Generative flow networks utilize a flow-matching loss to learn a stochastic policy for generating objects from a sequence of actions, such that the probability of generating a pattern can be proportional to the corresponding given reward.…

Machine Learning · Computer Science 2025-09-26 Leo Maxime Brunswic , Haozhi Wang , Shuang Luo , Jianye Hao , Amir Rasouli , Yinchuan Li

Vision-and-language navigation (VLN) is a task in which an agent is embodied in a realistic 3D environment and follows an instruction to reach the goal node. While most of the previous studies have built and investigated a discriminative…

Computation and Language · Computer Science 2020-10-09 Shuhei Kurita , Kyunghyun Cho

Generative adversarial networks (GANs) are a novel approach to generative modelling, a task whose goal it is to learn a distribution of real data points. They have often proved difficult to train: GANs are unlike many techniques in machine…

Machine Learning · Computer Science 2018-07-02 Samuel A. Barnett

Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addresses these issues by distilling a constructive PCG algorithm…

Artificial Intelligence · Computer Science 2025-02-04 Yuhe Nie , Michael Middleton , Tim Merino , Nidhushan Kanagaraja , Ashutosh Kumar , Zhan Zhuang , Julian Togelius