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We construct an example of blow-up in a flow of min-plus linear operators arising as solution operators for a Hamilton-Jacobi equation with a Hamiltonian of the form |p|^alpha+U(x,t), where alpha>1 and the potential U(x,t) is uniformly…
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the…
I propose a numerical simulation algorithm for statistical systems which combines a microcanonical transfer of energy with global changes in clusters of spins. The advantages of the cluster approach near a critical point augment the speed…
Calude, Jain, Khoussainov, Li, and Stephan (2017) proposed a quasi-polynomial-time algorithm solving parity games. After this breakthrough result, a few other quasi-polynomial-time algorithms were introduced; none of them is easy to…
Bipartite ranking aims to learn a real-valued ranking function that orders positive instances before negative instances. Recent efforts of bipartite ranking are focused on optimizing ranking accuracy at the top of the ranked list. Most…
The following paper presents a heuristic method by which sum-of-product Boolean expressions can be simplified with a specific focus on the removal of redundant and selective prime implicants. Existing methods, such as the Karnaugh map and…
Continuous first-order logic is used to apply model-theoretic analysis to analytic structures (e.g. Hilbert spaces, Banach spaces, probability spaces, etc.). Classical computable model theory is used to examine the algorithmic structure of…
In this paper we address the problem of computing $\text{deg}(f^n)$, the degrees of iterates of a birational map $f:\mathbb{P}^N\rightarrow\mathbb{P}^N$. For this goal, we develop a method based on two main ingredients: the factorization of…
Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…
Building upon previous works by Young, Chernov-Zhang and Bruin-Melbourne-Terhesiu, we present a general scheme to improve bounds on the statistical properties (in particular, decay of correlations, and rates in the almost sure invariant…
The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…
We construct a monotone quantity for the classical obstacle problem with non-smooth obstacle, and show that the blow-ups are homogeneous functions of degree $\alpha<2$.
We introduce a new methodology to design uniformly accurate methods for oscillatory evolution equations. The targeted models are envisaged in a wide spectrum of regimes, from non-stiff to highly-oscillatory. Thanks to an averaging…
Efficient algorithms are known for many operations on truncated power series (multiplication, powering, exponential, ...). Composition is a more complex task. We isolate a large class of power series for which composition can be performed…
In this note we consider the concept of alphabet ordering in the context of string factoring. We propose a greedy-type algorithm which produces Lyndon factorizations with small numbers of factors along with a modification for large numbers…
We exhibit an explicit, deterministic algorithm for finding a canonical form for a positive definite matrix under unimodular integral transformations. We use characteristic sets of short vectors and partition-backtracking graph software.…
A combinatorial simplex algorithm is an instance of the simplex method in which the pivoting depends on combinatorial data only. We show that any algorithm of this kind admits a tropical analogue which can be used to solve mean payoff…
A novel approach to learning is presented, combining features of on-line and off-line methods to achieve considerable performance in the task of learning a backgammon value function in a process that exploits the processing power of…
We present a sound and complete unification procedure for deterministic higher-order patterns, a class of simply-typed lambda terms introduced by Yokoyama et al. which comes with a deterministic matching problem. Our unification procedure…
Finite time coherent sets [8] have recently been defined by a measure based objective function describing the degree that sets hold together, along with a Frobenius-Perron transfer operator method to produce optimally coherent sets. Here we…