Related papers: Smoothness and Stability in GANs
Unsupervised learning with generative adversarial networks (GANs) has proven to be hugely successful. Regular GANs hypothesize the discriminator as a classifier with the sigmoid cross entropy loss function. However, we found that this loss…
Generative adversarial networks (GANs) are a framework that learns a generative distribution through adversarial training. Recently, their class-conditional extensions (e.g., conditional GAN (cGAN) and auxiliary classifier GAN (AC-GAN))…
Generative Adversarial Networks (GANs) enjoy great success at image generation, but have proven difficult to train in the domain of natural language. Challenges with gradient estimation, optimization instability, and mode collapse have lead…
We propose two new techniques for training Generative Adversarial Networks (GANs). Our objectives are to alleviate mode collapse in GAN and improve the quality of the generated samples. First, we propose neighbor embedding, a manifold…
Generative Adversarial Networks (GANs) have shown remarkable performance in image generation. However, GAN training suffers from the problem of instability. One of the main approaches to address this problem is to modify the loss function,…
This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous applications of GANs for level generation have been mostly…
Generative Adversarial Networks (GANs) have recently attracted considerable attention in the AI community due to its ability to generate high-quality data of significant statistical resemblance to real data. Fundamentally, GAN is a game…
Natural images can be regarded as residing in a manifold that is embedded in a higher dimensional Euclidean space. Generative Adversarial Networks (GANs) try to learn the distribution of the real images in the manifold to generate samples…
Generative Adversarial Networks (GANs) have achieved remarkable results in the task of generating realistic natural images. In most successful applications, GAN models share two common aspects: solving a challenging saddle point…
Generative adversarial networks (GANs) are a hot research topic recently. GANs have been widely studied since 2014, and a large number of algorithms have been proposed. However, there is few comprehensive study explaining the connections…
We deconstruct the performance of GANs into three components: 1. Formulation: we propose a perturbation view of the population target of GANs. Building on this interpretation, we show that GANs can be viewed as a generalization of the…
Both generative adversarial networks (GAN) in unsupervised learning and actor-critic methods in reinforcement learning (RL) have gained a reputation for being difficult to optimize. Practitioners in both fields have amassed a large number…
Generative Adversarial Networks (GANs) are one of the most popular tools for learning complex high dimensional distributions. However, generalization properties of GANs have not been well understood. In this paper, we analyze the…
Generative adversarial networks (GANs) are highly effective unsupervised learning frameworks that can generate very sharp data, even for data such as images with complex, highly multimodal distributions. However GANs are known to be very…
We know SGAN may have a risk of gradient vanishing. A significant improvement is WGAN, with the help of 1-Lipschitz constraint on discriminator to prevent from gradient vanishing. Is there any GAN having no gradient vanishing and no…
Generative adversarial network (GAN) is a minimax game between a generator mimicking the true model and a discriminator distinguishing the samples produced by the generator from the real training samples. Given an unconstrained…
Adversarial neural networks solve many important problems in data science, but are notoriously difficult to train. These difficulties come from the fact that optimal weights for adversarial nets correspond to saddle points, and not…
In this work, we introduce a two-step framework for generative modeling of temporal data. Specifically, the generative adversarial networks (GANs) setting is employed to generate synthetic scenes of moving objects. To do so, we propose a…
The impressive success of Generative Adversarial Networks (GANs) is often overshadowed by the difficulties in their training. Despite the continuous efforts and improvements, there are still open issues regarding their convergence…
This paper considers a class of nonsmooth nonconvex-nonconcave min-max problems in machine learning and games. We first provide sufficient conditions for the existence of global minimax points and local minimax points. Next, we establish…