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Ranked Choice Voting (RCV) adoption is expanding across U.S. elections, but faces persistent criticism for complexity, strategic manipulation, and ballot exhaustion. We empirically test these concerns on real election data, across three…

Computers and Society · Computer Science 2026-02-17 Sanyukta Deshpande , Nikhil Garg , Sheldon H. Jacobson

We present a relation-algebraic model of Condorcet voting and, based on it, relation-algebraic solutions of the constructive control problem via the removal of voters. We consider two winning conditions, viz. to be a Condorcet winner and to…

Computer Science and Game Theory · Computer Science 2013-04-29 Rudolf Berghammer , Henning Schnoor

The first step in classifying the complexity of an NP problem is typically showing the problem in P or NP-complete. This has been a successful first step for many problems, including voting problems. However, in this paper we show that this…

Computer Science and Game Theory · Computer Science 2022-07-08 Zack Fitzsimmons , Edith Hemaspaandra

Single-peakedness is one of the most important and well-known domain restrictions on preferences. The computational study of single-peaked electorates has largely been restricted to elections with tie-free votes, and recent work that…

Computer Science and Game Theory · Computer Science 2016-06-21 Zack Fitzsimmons , Edith Hemaspaandra

We introduce a single-winner perspective on voting on matchings, in which voters have preferences over possible matchings in a graph, and the goal is to select a single collectively desirable matching. Unlike in classical matching problems,…

Computer Science and Game Theory · Computer Science 2026-01-28 Niclas Boehmer , Jessica Dierking

Manipulation, bribery, and control are well-studied ways of changing the outcome of an election. Many voting rules are, in the general case, computationally resistant to some of these manipulative actions. However when restricted to…

Computational Complexity · Computer Science 2017-07-24 Gábor Erdélyi , Martin Lackner , Andreas Pfandler

We study a generic framework that provides a unified view on two important classes of problems: (i) extensions of the k-median problem where clients are interested in having multiple facilities in their vicinity (e.g., due to the fact that,…

Data Structures and Algorithms · Computer Science 2018-03-13 Jarosław Byrka , Piotr Skowron , Krzysztof Sornat

Many hard computational social choice problems are known to become tractable when voters' preferences belong to a restricted domain, such as those of single-peaked or single-crossing preferences. However, to date, all algorithmic results of…

Computer Science and Game Theory · Computer Science 2016-02-12 Edith Elkind , Martin Lackner

Understanding when and how computational complexity can be used to protect elections against different manipulative actions has been a highly active research area over the past two decades. A recent body of work, however, has shown that…

Computer Science and Game Theory · Computer Science 2015-11-26 Vijay Menon , Kate Larson

Although manipulation and bribery have been extensively studied under weighted voting, there has been almost no work done on election control under weighted voting. This is unfortunate, since weighted voting appears in many important…

Computer Science and Game Theory · Computer Science 2013-05-07 Piotr Faliszewski , Edith Hemaspaandra , Lane A. Hemaspaandra

In liquid democracy, each voter either votes herself or delegates her vote to some other voter. This gives rise to what is called a delegation graph. To decide the voters who eventually votes along with the subset of voters whose votes they…

Computer Science and Game Theory · Computer Science 2020-12-01 Palash Dey , Arnab Maiti , Amatya Sharma

To make a joint decision, agents (or voters) are often required to provide their preferences as linear orders. To determine a winner, the given linear orders can be aggregated according to a voting protocol. However, in realistic settings,…

Computational Complexity · Computer Science 2010-05-03 Nadja Betzler , Britta Dorn

For many voting rules, it is NP-hard to compute a successful manipulation. However, NP-hardness only bounds the worst-case complexity. Recent theoretical results suggest that manipulation may often be easy in practice. We study empirically…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

The successive and the amendment procedures have been widely employed in parliamentary and legislative decision making and have undergone extensive study in the literature from various perspectives. However, investigating them through the…

Computer Science and Game Theory · Computer Science 2025-03-19 Yongjie Yang

Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…

Computer Science and Game Theory · Computer Science 2013-10-28 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

Voting is a simple mechanism to aggregate the preferences of agents. Many voting rules have been shown to be NP-hard to manipulate. However, a number of recent theoretical results suggest that this complexity may only be in the worst-case…

Artificial Intelligence · Computer Science 2009-05-25 Toby Walsh

We focus on a generalization of the classic Minisum approval voting rule, introduced by Barrot and Lang (2016), and referred to as Conditional Minisum (CMS), for multi-issue elections with preferential dependencies. Under this rule, voters…

Computer Science and Game Theory · Computer Science 2025-06-10 Evangelos Markakis , Georgios Papasotiropoulos

We study the complexity of the destructive bribery problem---an external agent tries to prevent a disliked candidate from winning by bribery actions---in voting over combinatorial domains, where the set of candidates is the Cartesian…

Computational Complexity · Computer Science 2015-09-30 Britta Dorn , Dominikus Krüger , Patrick Scharpfenecker

In some preference aggregation scenarios, voters' preferences are highly structured: e.g., the set of candidates may have one-dimensional structure (so that voters' preferences are single-peaked) or be described by a binary decision tree…

Computer Science and Game Theory · Computer Science 2022-02-02 Sonja Kraiczy , Edith Elkind

The winner determination problems of many attractive multi-winner voting rules are NP-complete. However, they often admit polynomial-time algorithms when restricting inputs to be single-peaked. Commonly, such algorithms employ dynamic…

Computer Science and Game Theory · Computer Science 2021-04-20 Dominik Peters