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Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Sanjoy Kundu , Sathyanarayanan N. Aakur

In this paper, we propose a fully automatic system for generating comic books from videos without any human intervention. Given an input video along with its subtitles, our approach first extracts informative keyframes by analyzing the…

Computer Vision and Pattern Recognition · Computer Science 2021-01-28 Xin Yang , Zongliang Ma , Letian Yu , Ying Cao , Baocai Yin , Xiaopeng Wei , Qiang Zhang , Rynson W. H. Lau

Accurate temporal prediction is the bridge between comprehensive scene understanding and embodied artificial intelligence. However, predicting multiple fine-grained states of a scene at multiple temporal scales is difficult for…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Zhitao Zeng , Guojian Yuan , Junyuan Mao , Yuxuan Wang , Xiaoshuang Jia , Yueming Jin

Synthetic data is emerging as a promising solution to the scalability issue of supervised deep learning, especially when real data are difficult to acquire or hard to annotate. Synthetic data generation, however, can itself be prohibitively…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Aayush Prakash , Shoubhik Debnath , Jean-Francois Lafleche , Eric Cameracci , Gavriel State , Stan Birchfield , Marc T. Law

Game consists of multiple types of content, while the harmony of different content types play an essential role in game design. However, most works on procedural content generation consider only one type of content at a time. In this paper,…

Artificial Intelligence · Computer Science 2022-07-13 Ziqi Wang , Jialin Liu

We present a method of generating diverse collections of neural cellular automata (NCA) to design video game levels. While NCAs have so far only been trained via supervised learning, we present a quality diversity (QD) approach to…

Neural and Evolutionary Computing · Computer Science 2022-02-21 Sam Earle , Justin Snider , Matthew C. Fontaine , Stefanos Nikolaidis , Julian Togelius

Automated visual story generation aims to produce stories with corresponding illustrations that exhibit coherence, progression, and adherence to characters' emotional development. This work proposes a story generation pipeline to co-create…

Artificial Intelligence · Computer Science 2023-01-10 Yuetian Chen , Ruohua Li , Bowen Shi , Peiru Liu , Mei Si

Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Alessandro Fontanella , Petru-Daniel Tudosiu , Yongxin Yang , Shifeng Zhang , Sarah Parisot

We present a natural language generator based on the sequence-to-sequence approach that can be trained to produce natural language strings as well as deep syntax dependency trees from input dialogue acts, and we use it to directly compare…

Computation and Language · Computer Science 2017-09-18 Ondřej Dušek , Filip Jurčíček

Score-based models have recently been introduced as a richer framework to model distributions in high dimensions and are generally more suitable for generative tasks. In score-based models, a generative task is formulated using a parametric…

Machine Learning · Computer Science 2023-02-07 Harsh Mishra , Jurijs Nazarovs , Manmohan Dogra , Sathya N. Ravi

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

Artificial Intelligence · Computer Science 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

We focus on the foundational task of Scene Staging: given a reference scene image and a text condition specifying an actor category to be generated in the scene and its spatial relation to the scene, the goal is to synthesize an output…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Cong Xie , Che Wang , Yan Zhang , Ruiqi Yu , Han Zou , Zheng Pan , Zhenpeng Zhan

Sketching is inherently a sequential process, in which strokes are drawn in a meaningful order to explore and refine ideas. However, most generative models treat sketches as static images, overlooking the temporal structure that underlies…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Hui Ren , Yuval Alaluf , Omer Bar Tal , Alexander Schwing , Antonio Torralba , Yael Vinker

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

We describe a proof-of-principle implementation of a system for drawing melodies that abstracts away from a note-level input representation via melodic contours. The aim is to allow users to express their musical intentions without…

Sound · Computer Science 2023-05-22 Tashi Namgyal , Peter Flach , Raul Santos-Rodriguez

Generative Adversarial Networks (GANs) are proving to be a powerful indirect genotype-to-phenotype mapping for evolutionary search, but they have limitations. In particular, GAN output does not scale to arbitrary dimensions, and there is no…

Neural and Evolutionary Computing · Computer Science 2020-04-07 Jacob Schrum , Vanessa Volz , Sebastian Risi

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

Machine Learning · Computer Science 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

The prevalent approach in self-supervised image generation is to operate on pixel level representations. While this approach can produce high quality images, it cannot benefit from the simplicity and innate quality of vectorization. Here we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-04 Gokcen Gokceoglu , Emre Akbas

Despite recent advancements in single-domain or single-object image generation, it is still challenging to generate complex scenes containing diverse, multiple objects and their interactions. Scene graphs, composed of nodes as objects and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-13 Sarthak Garg , Helisa Dhamo , Azade Farshad , Sabrina Musatian , Nassir Navab , Federico Tombari

The proliferation of video content demands efficient and flexible neural network based approaches for generating new video content. In this paper, we propose a novel approach that combines zero-shot text-to-video generation with ControlNet…

Computer Vision and Pattern Recognition · Computer Science 2023-05-11 Rohan Dhesikan , Vignesh Rajmohan