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We present SPRITETOMESH, a fully automatic pipeline for converting 2D game sprite images into triangle meshes compatible with skeletal animation frameworks such as Spine2D. Creating animation-ready meshes is traditionally a tedious manual…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Bastien Gimbert

Automatic scene generation is an essential area of research with applications in robotics, recreation, visual representation, training and simulation, education, and more. This survey provides a comprehensive review of the current…

Computer Vision and Pattern Recognition · Computer Science 2024-10-04 Awal Ahmed Fime , Saifuddin Mahmud , Arpita Das , Md. Sunzidul Islam , Hong-Hoon Kim

Generative models in Autonomous Driving (AD) enable diverse scene creation, yet existing methods fall short by only capturing a limited range of modalities, restricting the capability of generating controllable scenes for comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yanhao Wu , Haoyang Zhang , Tianwei Lin , Lichao Huang , Shujie Luo , Rui Wu , Congpei Qiu , Wei Ke , Tong Zhang

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

The synthesis of immersive 3D scenes from text is rapidly maturing, driven by novel video generative models and feed-forward 3D reconstruction, with vast potential in AR/VR and world modeling. While panoramic images have proven effective…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Felix Wimbauer , Fabian Manhardt , Michael Oechsle , Nikolai Kalischek , Christian Rupprecht , Daniel Cremers , Federico Tombari

We explore AI-powered upscaling as a design assistance tool in the context of creating 2D game levels. Deep neural networks are used to upscale artificially downscaled patches of levels from the puzzle platformer game Lode Runner. The…

Machine Learning · Computer Science 2023-08-04 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

Many natural language processing applications use language models to generate text. These models are typically trained to predict the next word in a sequence, given the previous words and some context such as an image. However, at test time…

Machine Learning · Computer Science 2016-05-10 Marc'Aurelio Ranzato , Sumit Chopra , Michael Auli , Wojciech Zaremba

In this work, we propose a complete framework that generates visual art. Unlike previous stylization methods that are not flexible with style parameters (i.e., they allow stylization with only one style image, a single stylization text or…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Marian Lupascu , Ryan Murdock , Ionut Mironica , Yijun Li

To truly understand the visual world our models should be able not only to recognize images but also generate them. To this end, there has been exciting recent progress on generating images from natural language descriptions. These methods…

Computer Vision and Pattern Recognition · Computer Science 2018-04-06 Justin Johnson , Agrim Gupta , Li Fei-Fei

In recent years, the pen and paper RPG market has experienced significant growth. As a result, companies are increasingly exploring the integration of AI technologies to enhance player experience and gain a competitive edge. One of the key…

Machine Learning · Computer Science 2025-11-04 Jolanta Śliwa

Biochemical reaction networks are often modelled using discrete-state, continuous-time Markov chains. System statistics of these Markov chains usually cannot be calculated analytically and therefore estimates must be generated via…

Quantitative Methods · Quantitative Biology 2016-04-19 Daniel Wilson , Ruth E. Baker

The rapid development of generative technology opens up possibility for higher level of automation, and artificial intelligence (AI) embodiment in robotic systems is imminent. However, due to the blackbox nature of the generative…

Robotics · Computer Science 2024-03-22 Yihao Liu , Mehran Armand

Training models to high-end performance requires availability of large labeled datasets, which are expensive to get. The goal of our work is to automatically synthesize labeled datasets that are relevant for a downstream task. We propose…

Computer Vision and Pattern Recognition · Computer Science 2019-04-29 Amlan Kar , Aayush Prakash , Ming-Yu Liu , Eric Cameracci , Justin Yuan , Matt Rusiniak , David Acuna , Antonio Torralba , Sanja Fidler

Generating long, cohesive video stories with consistent characters is a significant challenge for current text-to-video AI. We introduce a method that approaches video generation in a filmmaker-like manner. Instead of creating a video in…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Chayan Jain , Rishant Sharma , Archit Garg , Ishan Bhanuka , Pratik Narang , Dhruv Kumar

Sketching is an important activity in any design process. Designers and stakeholders share their ideas through hand-drawn sketches. These sketches are further used to create 3D models. Current methods to generate 3D models from sketches are…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Nitish Bhardwaj , Dhornala Bharadwaj , Alpana Dubey

Object detection, scene graph generation and region captioning, which are three scene understanding tasks at different semantic levels, are tied together: scene graphs are generated on top of objects detected in an image with their pairwise…

Computer Vision and Pattern Recognition · Computer Science 2017-09-18 Yikang Li , Wanli Ouyang , Bolei Zhou , Kun Wang , Xiaogang Wang

Procedural Content Generation (PCG) techniques enable automatic creation of diverse and complex environments. While PCG facilitates more efficient content creation, ensuring consistently high-quality, industry-standard content remains a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Mahdi Farrokhimaleki , Parsa Rahmati , Richard Zhao

We describe a system that lets a designer interactively draw patterns of strokes in the picture plane, then guide the synthesis of similar patterns over new picture regions. Synthesis is based on an initial user-assisted analysis phase in…

Graphics · Computer Science 2008-03-25 Pascal Barla , Simon Breslav , Lee Markosian , Joëlle Thollot

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

Artificial Intelligence · Computer Science 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

Scenario-based methods for the assessment of Automated Vehicles (AVs) are widely supported by many players in the automotive field. Scenarios captured from real-world data can be used to define the scenarios for the assessment and to…