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What information is sufficient to learn the full richness of human scene understanding? The distributional hypothesis holds that the statistical co-occurrence of language and images captures the conceptual knowledge underlying visual…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Gillian Rosenberg , Skylar Stadhard , Bruce C. Hansen , Michelle R. Greene

User's perception of product, by essence subjective, is a major topic in marketing and industrial design. Many methods, based on users' tests, are used so as to characterise this perception. We are interested in three main methods:…

Human-Computer Interaction · Computer Science 2007-05-23 Jean-François Petiot , Damien Chablat

Dose-finding trials are a key component of the drug development process and rely on a statistical design to help inform dosing decisions. Triallists wishing to choose a design require knowledge of operating characteristics of competing…

Computation · Statistics 2025-03-11 Michael Sweeting , Daniel Slade , Dan Jackson , Kristian Brock

Natural environment and our interaction with it is essentially multisensory, where we may deploy visual, tactile and/or auditory senses to perceive, learn and interact with our environment. Our objective in this study is to develop a scene…

Audio and Speech Processing · Electrical Eng. & Systems 2020-03-17 Sudarshan Ramenahalli

Audio-visual segmentation (AVS) aims to segment sound sources in the video sequence, requiring a pixel-level understanding of audio-visual correspondence. As the Segment Anything Model (SAM) has strongly impacted extensive fields of dense…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Juhyeong Seon , Woobin Im , Sebin Lee , Jumin Lee , Sung-Eui Yoon

The paper presents results from a project aiming to create horizontally distributed surround sound sources and virtual sound images as auditory BCI (aBCI) stimuli. The purpose is to create evoked brain wave response patterns depending on…

Human-Computer Interaction · Computer Science 2012-10-11 Nozomu Nishikawa , Yoshihiro Matsumoto , Shoji Makino , Tomasz M. Rutkowski

This paper investigates resource allocation to provide heterogeneous users with customized virtual reality (VR) services in a mobile edge computing (MEC) system. We first introduce a quality of experience (QoE) metric to measure user…

Artificial Intelligence · Computer Science 2024-02-16 Tailin Zhou , Jiadong Yu , Jun Zhang , Danny H. K. Tsang

The integration of biological principles into artificial olfactory systems has led to significant advancements in odor detection and classification. Inspired by the intricate mechanisms of natural olfaction, researchers are developing…

Neurons and Cognition · Quantitative Biology 2025-02-13 Ravirajan K , Arvind Sundararajan

Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

Human-Computer Interaction · Computer Science 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller

The objective of this study is to investigate the impact of several auditory feedback modalities on gait (i.e., walking patterns) in virtual reality (VR). Prior research has substantiated gait disturbances in VR users as one of the primary…

Human-Computer Interaction · Computer Science 2022-08-18 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

In this paper, we would like to investigate optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a server to multiple users. To this end, we propose to maximally exploit potential multicast opportunities…

Information Theory · Computer Science 2020-09-04 Kaixuan Long , Ying Cui , Chencheng Ye , Zhi Liu

While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of…

Human-Computer Interaction · Computer Science 2025-02-17 Zhipeng Li , Yishu Ji , Ruijia Chen , Tianqi Liu , Yuntao Wang , Yuanchun Shi , Yukang Yan

Cooperative sensing and heterogeneous information fusion are critical to realize vehicular cyber-physical systems (VCPSs). This paper makes the first attempt to quantitatively measure the quality of VCPS by designing a new metric called Age…

Networking and Internet Architecture · Computer Science 2023-01-30 Xincao Xu , Kai Liu , Penglin Dai , Ruitao Xie , Jingjing Cao , Jiangtao Luo

Elucidating the functional mechanisms of the primary visual cortex (V1) remains a fundamental challenge in systems neuroscience. Current computational models face two critical limitations, namely the challenge of cross-modal integration…

Neurons and Cognition · Quantitative Biology 2024-12-20 Yu Zhu , Bo Lei , Chunfeng Song , Wanli Ouyang , Shan Yu , Tiejun Huang

We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a…

Computational Physics · Physics 2015-06-12 Akira Kageyama , Youhei Masada

Multiple-objective optimization is common in biological systems. In the mammalian olfactory system, each sensory neuron stochastically expresses only one out of up to thousands of olfactory receptor (OR) gene alleles; at organism level the…

Molecular Networks · Quantitative Biology 2016-05-11 Xiao-Jun Tian , Hang Zhang , Jens Sannerud , Jianhua Xing

Reproducing cognitive development, group interaction, and long-term evolution in virtual classrooms remains a core challenge for educational AI, as real classrooms integrate open-ended cognition, dynamic social interaction, affective…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Yiping Ma , Shiyu Hu , Buyuan Zhu , Yipei Wang , Yaxuan Kang , Shiqing Liu , Kang Hao Cheong

In order to address the limitations of gestural capabilities in physical robots, researchers in Virtual, Augmented, Mixed Reality Human-Robot Interaction (VAM-HRI) have been using augmented-reality visualizations that increase robot…

Robotics · Computer Science 2022-05-16 Ipek Goktan , Karen Ly , Thomas R. Groechel , Maja J. Mataric

To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…

Computers and Society · Computer Science 2019-02-15 Mojtaba Noghabaei , Khashayar Asadi , Kevin Han

In daily life, social interaction and acoustic communication often take place in complex acoustic environments (CAE) with a variety of interfering sounds and reverberation. For hearing research and the evaluation of hearing systems,…

Audio and Speech Processing · Electrical Eng. & Systems 2021-11-30 Stefan Fichna , Thomas Biberger , Bernhard U. Seeber , Stephan D. Ewert