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Virtual reality (VR) enables data visualization in an immersive and engaging manner, and it can be used for creating ways to explore scientific data. Here, we use VR for visualization of 3D histology data, creating a novel interface for…

Graphics · Computer Science 2022-01-31 Kaisa Liimatainen , Leena Latonen , Masi Valkonen , Kimmo Kartasalo , Pekka Ruusuvuori

This paper is focused on the presentation of Virtual Reality principles together with the main implementation methods and techniques. An overview of the main development directions is included.

Multimedia · Computer Science 2009-03-26 Dan L. Lacrama , Dorina Fera

3D data is a valuable asset the computer vision filed as it provides rich information about the full geometry of sensed objects and scenes. Recently, with the availability of both large 3D datasets and computational power, it is today…

Computer Vision and Pattern Recognition · Computer Science 2019-04-09 Eman Ahmed , Alexandre Saint , Abd El Rahman Shabayek , Kseniya Cherenkova , Rig Das , Gleb Gusev , Djamila Aouada , Bjorn Ottersten

Radiation therapy is an effective and widely accepted form of treatment for many types of cancer that requires extensive computerized planning. Unfortunately, current treatment planning systems have limited or no visual aid that combines…

Graphics · Computer Science 2018-11-30 Felix G. Hamza-Lup , Ivan Sopin , Omar Zeidan

Plasma physics simulations create complex datasets for which researchers need state-of-the-art visualization tools to gain insights. These datasets are 3D in nature but are commonly depicted and analyzed using 2D idioms displayed on 2D…

Contouring is an indispensable step in Radiotherapy (RT) treatment planning. However, today's contouring software is constrained to only work with a 2D display, which is less intuitive and requires high task loads. Virtual Reality (VR) has…

Human-Computer Interaction · Computer Science 2022-11-09 Chen Chen , Matin Yarmand , Varun Singh , Michael V. Sherer , James D. Murphy , Yang Zhang , Nadir Weibel

This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…

An adventure at engineering design and modeling is possible with a Virtual Reality Environment (VRE) that uses multiple computer-generated media to let a user experience situations that are temporally and spatially prohibiting. In this…

Computational Engineering, Finance, and Science · Computer Science 2007-08-15 L. -V. Bochkareva , M. -V. Kireitseu , G. R. Tomlinson , H. Altenbach , V. Kompis , D. Hui

3D Gaussian Splatting (3DGS) has recently emerged as an innovative and efficient 3D representation technique. While its potential for extended reality (XR) applications is frequently highlighted, its practical effectiveness remains…

Computer Vision and Pattern Recognition · Computer Science 2025-01-17 Shi Qiu , Binzhu Xie , Qixuan Liu , Pheng-Ann Heng

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

Interactive visualization and simulation of astrophysical phenomena help astronomers and enable digital planetariums and television documentaries to take their spectators on a journey into deep space to explore the astronomical wonders of…

Instrumentation and Methods for Astrophysics · Physics 2012-05-14 Stephan Wenger , Marco Ament , Wolfgang Steffen , Nico Koning , Daniel Weiskopf , Marcus Magnor

Whether aimed for the study of the planetary systems, the distribution of the stars in the galaxies or the formation of the large-scale structures in the Universe, the sizes of numerical simulations are becoming increasingly important in…

Instrumentation and Methods for Astrophysics · Physics 2018-08-17 F. Marin , J. Desroziers , A. Schaaff

Spherical coordinate systems, which are ubiquitous in astronomy, cannot be shown without distortion on flat, two-dimensional surfaces. This poses challenges for the two complementary phases of visual exploration -- making discoveries in…

Instrumentation and Methods for Astrophysics · Physics 2018-07-18 C. J. Fluke , D. G. Barnes

This paper presents an immersive virtual reality environment that can be used to develop collaborative educational applications. Multiple users can collaborate within the virtual shared space and communicate with each other through voice.…

Human-Computer Interaction · Computer Science 2020-10-14 Milan Dolezal , Jiri Chmelik , Fotis Liarokapis

This article is a survey article that gives detailed constructions and illustrations of some of the standard examples of non-orientable surfaces that are embedded and immersed in 4-dimensional space. The illustrations depend upon their…

Geometric Topology · Mathematics 2014-07-24 Yongju Bae , J. Scott Carter , Seonmi Choi , Sera Kim

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

Computational models can provide significant insight into the operation mechanisms and deficiencies of photovoltaic solar cells. Solcore is a modular set of computational tools, written in Python 3, for the design and simulation of…

Applied Physics · Physics 2018-04-17 D. Alonso-Álvarez , T. Wilson , P. Pearce , M. Führer , D. Farrell , N. Ekins-Daukes

HOLONOMY is a virtual environment based on the mathematical concept of hyperbolic geometry. Unlike other environments, HOLONOMY allows users to seamlessly explore an infinite hyperbolic space by physically walking. They use their body as…

Graphics · Computer Science 2024-09-10 Martin Skrodzki , Scott Jochems , Joris Rijsdijk , Ravi Snellenberg , Rafael Bidarra

This paper proposes a unified software architecture for visualization and simulation based on a design targeting an N-dimensional space. The contributions of this study are twofold. First, it presents an architectural configuration that…

Computational Geometry · Computer Science 2026-04-07 Hirohito Arai

Inherent uncertainty in geological data acquisition leads to the generation of large ensembles of equiprobable 3D reservoir models. Running computationally costly numerical flow simulations across such a vast solution space is infeasible. A…

Human-Computer Interaction · Computer Science 2025-04-15 Roberta Mota , Ehud Sharlin , Usman Alim