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We analyze ways by which people decompose into groups in distributed systems. We are interested in systems in which an agent can increase its utility by connecting to other agents, but must also pay a cost that increases with the size of…

Computer Science and Game Theory · Computer Science 2013-05-21 Shay Kutten , Ron Lavi , Amitabh Trehan

A number of goods are called identical if they provide the same level of utility to each agent. In various real-world instances of fair division scenarios, identical indivisible items are allocated to consumers and demandants with different…

Optimization and Control · Mathematics 2026-05-28 Manouchehr Zaker

In Cooperative Games with Externalities when the members of a set S \subset N of agents wish to deviate they need to calculate their worth. This worth depends on what the non-members (outsiders) N \setminus S will do, which in turn depends…

Computer Science and Game Theory · Computer Science 2014-06-16 Paraskevas V. Lekeas

Training multi-agent systems (MAS) to achieve realistic equilibria gives us a useful tool to understand and model real-world systems. We consider a general sum partially observable Markov game where agents of different types share a single…

Multiagent Systems · Computer Science 2020-10-26 Nelson Vadori , Sumitra Ganesh , Prashant Reddy , Manuela Veloso

We study the problem of maximizing Nash social welfare, which is the geometric mean of agents' utilities, in two well-known models. The first model involves one-sided preferences, where a set of indivisible items is allocated among a group…

Computer Science and Game Theory · Computer Science 2025-05-19 Salil Gokhale , Harshul Sagar , Rohit Vaish , Vignesh Viswanathan , Jatin Yadav

Social dilemmas present a significant challenge in multi-agent cooperation because individuals are incentivised to behave in ways that undermine socially optimal outcomes. Consequently, self-interested agents often avoid collective…

Computer Science and Game Theory · Computer Science 2024-08-02 Richard Willis , Yali Du , Joel Z Leibo , Michael Luck

The Shapley value is the prevalent solution for fair division problems in which a payout is to be divided among multiple agents. By adopting a game-theoretic view, the idea of fair division and the Shapley value can also be used in machine…

Computer Science and Game Theory · Computer Science 2026-05-13 Guilherme Dean Pelegrina , Patrick Kolpaczki , Eyke Hüllermeier

In this paper we address the problem of coalition formation in hedonic context. Our modelling tries to be as realistic as possible. In previous models, once an agent joins a coalition it would not be able to leave the coalition and join the…

Multiagent Systems · Computer Science 2013-08-16 Ahmadreza Ghaffarizadeh , Vicki H. Allan

Consider a barter exchange problem over a finite set of agents, where each agent owns an item and is also associated with a (privately known) wish list of items belonging to the other agents. An outcome of the problem is a (re)allocation of…

Computer Science and Game Theory · Computer Science 2024-10-10 Yuval Emek , Matan-El Shpiro

We define and analyze a multi-agent multi-armed bandit problem in which decision-making agents can observe the choices and rewards of their neighbors. Neighbors are defined by a network graph with heterogeneous and stochastic…

Optimization and Control · Mathematics 2019-05-22 Udari Madhushani , Naomi Ehrich Leonard

In this paper, we present new results on the fair and efficient allocation of indivisible goods to agents whose preferences correspond to {\em matroid rank functions}. This is a versatile valuation class with several desirable properties…

Artificial Intelligence · Computer Science 2021-06-21 Nawal Benabbou , Mithun Chakraborty , Ayumi Igarashi , Yair Zick

We study combinatorial auctions where each item is sold separately but simultaneously via a second price auction. We ask whether it is possible to efficiently compute in this game a pure Nash equilibrium with social welfare close to the…

Computer Science and Game Theory · Computer Science 2015-06-10 Shahar Dobzinski , Hu Fu , Robert Kleinberg

This paper introduces algorithm instance games (AIGs) as a conceptual classification applying to games in which outcomes are resolved from joint strategies algorithmically. For such games, a fundamental question asks: How do the details of…

Computer Science and Game Theory · Computer Science 2014-05-15 Samuel D. Johnson , Tsai-Ching Lu

In this work, we propose an axiomatic approach for measuring the performance/welfare of a system consisting of concurrent agents in a resource-driven system. Our approach provides a unifying view on popular system optimality principles,…

Systems and Control · Electrical Eng. & Systems 2021-04-19 Ezra Tampubolon , Holger Boche

We introduce the Funding Game, in which $m$ identical resources are to be allocated among $n$ selfish agents. Each agent requests a number of resources $x_i$ and reports a valuation $\tilde{v}_i(x_i)$, which verifiably {\em lower}-bounds…

Computer Science and Game Theory · Computer Science 2012-11-16 Amotz Bar-Noy , Yi Gai , Matthew P. Johnson , Bhaskar Krishnamachari , George Rabanca

Team formation is a core problem in AI. Remarkably, little prior work has addressed the problem of mechanism design for team formation, accounting for the need to elicit agents' preferences over potential teammates. Coalition formation in…

Computer Science and Game Theory · Computer Science 2015-01-06 Mason Wright , Yevgeniy Vorobeychik

This paper studies the connections between mean-field games and the social welfare optimization problems. We consider a mean field game in functional spaces with a large population of agents, each of which seeks to minimize an individual…

Optimization and Control · Mathematics 2016-09-27 Sen Li , Wei Zhang , Lin Zhao

One of the important yet insufficiently studied subjects in fair allocation is the externality effect among agents. For a resource allocation problem, externalities imply that a bundle allocated to an agent may affect the utilities of other…

Computer Science and Game Theory · Computer Science 2018-05-17 Mohammad Ghodsi , Hamed Saleh , Masoud Seddighin

Cooperatively planning for multiple agents has been proposed as a promising method for strategic and motion planning for automated vehicles. By taking into account the intent of every agent, the ego agent can incorporate future interactions…

Robotics · Computer Science 2021-10-01 Tobias Kessler , Klemens Esterle , Alois Knoll

Underlying relationships among Multi-Agent Systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. This paper proposes a new hierarchical network-based model called Game-theoretic Utility Tree (GUT), which…

Multiagent Systems · Computer Science 2023-03-30 Qin Yang , Ramviyas Parasuraman