Related papers: A Non-Cooperative Multiple Access Game for Timely …
We consider a game-theoretic setting in which selfish individuals compete over resources of varying quality. The motivating example is a group of animals that disperse over patches of food of different abundances. In such scenarios,…
We consider a network composed of two interfering point-to-point links where the two transmitters can exploit one common relay node to improve their individual transmission rate. Communications are assumed to be multi-band and transmitters…
Many modern wireless networks integrate carrier sense mul-tiple access/collision avoidance (CSMA/CA) with exponential backoff as medium access control (MAC) technique. In order to decrease the MAC overhead and the collision probability, we…
We model the coexistence of DSRC and WiFi networks as a strategic form game with the networks as the players. Nodes in a DSRC network must support messaging of status updates that are time sensitive. Such nodes would like to achieve a small…
We address the generalized Nash equilibrium seeking problem for a population of agents playing aggregative games with affine coupling constraints. We focus on semi-decentralized communication architectures, where there is a central…
In this paper, we study the problem of consensus-based distributed Nash equilibrium (NE) seeking where a network of players, abstracted as a directed graph, aim to minimize their own local cost functions non-cooperatively. Considering the…
In this paper, we explore aggregative games over networks of multi-integrator agents with coupled constraints. To reach the general Nash equilibrium of an aggregative game, a distributed strategy-updating rule is proposed by a combination…
We consider a slotted communication system consisting of a source, a cache, a user and a timestomping adversary. The time horizon consists of total $T$ time slots, such that the source transmits update packets to the user directly over…
Massive machine-type communication (mMTC) is a new focus of services in fifth generation (5G) communication networks. The associated stringent delay requirement of end-to-end (E2E) service deliveries poses technical challenges. In this…
Distributed Nash equilibrium (NE) seeking problem for multi-coalition games has attracted increasing attention in recent years, but the research mainly focuses on the case without agreement demand within coalitions. This paper considers a…
We consider uplink power control in wireless communication when a large number of users compete over the channel resources. The CDMA protocol, as a supporting technology of 3G networks accommodating signal from different sources over the…
This paper discusses a special type of multi-user communication scenario, in which users' utilities are linearly impacted by their competitors' actions. First, we explicitly characterize the Nash equilibrium and Pareto boundary of the…
When modeling robot interactions as Nash equilibrium problems, it is desirable to place coupled constraints which restrict these interactions to be safe and acceptable (for instance, to avoid collisions). Such games are continuous with…
In classical job-scheduling games, each job behaves as a selfish player, choosing a machine to minimize its own completion time. To reduce the equilibria inefficiency, coordination mechanisms are employed, allowing each machine to follow…
This paper considers a class of noncooperative games in which the feasible decision sets of all players are coupled together by a coupled inequality constraint. Adopting the variational inequality formulation of the game, we first introduce…
This paper has been withdrawn because of some paper issues. Recent studies on MAC scheduling have shown that carrier sense multiple access (CSMA) can be controlled to be achieve optimality in terms of throughput or utility. These results…
This paper considers the noncooperative maximization of mutual information in the Gaussian interference channel in a fully distributed fashion via game theory. This problem has been studied in a number of papers during the past decade for…
Interactions among selfish users sharing a common transmission channel can be modeled as a non-cooperative game using the game theory framework. When selfish users choose their transmission probabilities independently without any…
In this paper, an energy efficiency (EE) game in a MIMO multiple access channel (MAC) communication system is considered. The existence and the uniqueness of the Nash Equilibrium (NE) is affirmed. A bisection search algorithm is designed to…
In this paper, we consider a network of consumers who are under the combined influence of their neighbors and external influencing entities (the marketers). The consumers' opinion follows a hybrid dynamics whose opinion jumps are due to the…