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Significant research work has been undertaken related to the game-based learning approach over the last years. However, a closer look at this work reveals that further research is needed to examine some types of game-based learning…

Computers and Society · Computer Science 2024-07-02 Aldo Gordillo , Daniel López-Fernández , Jesús Mayor

Dental simulators gained prevalence in recent years. Important aspects distinguishing VR hardware configurations are 3D stereoscopic rendering and visual alignment of the user's hands with the virtual tools. New dental simulators are often…

Human-Computer Interaction · Computer Science 2023-09-29 Maximilian Kaluschke , Myat Su Yin , Peter Haddawy , Siriwan Suebnukarn , Gabriel Zachmann

Environmental citizen science frequently relies on experience-based assessment, however volunteers are not trained to make qualitative judgments. Embodied learning in virtual reality (VR) has been explored as a way to train behavior, but…

Human-Computer Interaction · Computer Science 2018-04-25 Alina Striner , Jennifer Preece

Due to the COVID-19 as a pandemic, the government has forced the nationwide shutdown of several activities, including educational activities. It has resulted in gigantic migration of universities with education over the internet serving as…

Computers and Society · Computer Science 2022-02-14 Thaweesak Trongtirakul , Kamonnit Pusorn , Umpaporn Peerawanichkul

Learning functional neuroanatomy requires forming mental representations of 3D structure, but forming such representations from 2D textbook diagrams can be challenging. We address this challenge in the UW Virtual Brain Project by developing…

Human-Computer Interaction · Computer Science 2021-09-01 Karen B. Schloss , Melissa A. Schoenlein , Ross Tredinnick , Simon Smith , Nathaniel Miller , Chris Racey , Christian Castro , Bas Rokers

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Sign language has been extensively studied as a means of facilitating effective communication between hearing individuals and the deaf community. With the continuous advancements in virtual reality (VR) and gamification technologies, an…

Human-Computer Interaction · Computer Science 2024-05-16 Jindi Wang , Ioannis Ivrissimtzis , Zhaoxing Li , Lei Shi

We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a…

Recent research indicates that most post-secondary students in North America "felt overwhelming anxiety" in the past few years, negatively affecting well-being and academic performance. Further research revealed that other emotions, biases,…

Human-Computer Interaction · Computer Science 2023-03-22 Dan Hawes , Ali Arya

In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…

Computers and Society · Computer Science 2020-09-01 Beth Porter , Burcin Bozkaya

In recent times a number of platforms are using badge-based achievements or leaderboards to increase user involvement and participation. Due to recent advancements, there is a question of up to what extent virtual achievement systems have…

Human-Computer Interaction · Computer Science 2024-09-11 Venkata Sai Bhargav Bathini , Lokesh Meesala , Ahamad Shaik , Hrushyang Adloori

A major challenge in the field of education is providing review schedules that present learned items at appropriate intervals to each student so that memory is retained over time. In recent years, attempts have been made to formulate item…

Artificial Intelligence · Computer Science 2021-08-03 Yoshiki Kubotani , Yoshihiro Fukuhara , Shigeo Morishima

Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes…

Human-Computer Interaction · Computer Science 2017-07-25 Chiara Zizza , Adam Starr , Devin Hudson , Sai Shreya Nuguri , Prasad Calyam , Zhihai He

Stroke patients often experience upper limb impairments that restrict their mobility and daily activities. Physical therapy (PT) is the most effective method to improve impairments, but low patient adherence and participation in PT…

The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…

Physics Education · Physics 2018-07-30 Yevhenii O. Modlo , Yuliia V. Yechkalo , Serhiy O. Semerikov , Viktoriia V. Tkachuk

Virtual Reality (VR) is a promising tool for interview training, yet the psychological dynamics of group interviews, such as social comparison, remain underexplored. We investigate this phenomenon by developing an immersive VR group…

Human-Computer Interaction · Computer Science 2025-10-15 Shi-Ting Ni , Kairong Fang , Yuyang Wang , Pan Hui

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

Networking and Internet Architecture · Computer Science 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

The primary aim of this study intends the perception of students towards online learning in the covid-19 pandemic period. The pandemic has changed the traditional concepts of the education system and broken the functions of the educational…

Computers and Society · Computer Science 2022-10-20 Subaveerapandiyan A , Ammaji Rajitha

We report on a study of the effects of laboratory activities that model fictitious laws of physics in a virtual reality environment on (1) students' epistemology about the role of experimental physics in class and in the world; (2)…

Physics Education · Physics 2023-10-13 Jared P. Canright , Suzanne White Brahmia