Related papers: Removing Multi-frame Gaussian Noise by Combining P…
The semantic synthesis of unseen scenes from multiple viewpoints is crucial for research in 3D scene understanding. Current methods are capable of rendering novel-view images and semantic maps by reconstructing generalizable Neural Radiance…
Dynamic scenes rendering is an intriguing yet challenging problem. Although current methods based on NeRF have achieved satisfactory performance, they still can not reach real-time levels. Recently, 3D Gaussian Splatting (3DGS) has garnered…
3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require…
In this paper, an image denoising algorithm is proposed for salt and pepper noise. First, a generative model is built on a patch as a basic unit and then the algorithm locates the image noise within that patch in order to better describe…
Many computer vision applications, such as object recognition and segmentation, increasingly build on superpixels. However, there have been so far few superpixel algorithms that systematically deal with noisy images. We propose to first…
Reconstructing ghosting-free high dynamic range (HDR) images of dynamic scenes from a set of multi-exposure images is a challenging task, especially with large object motion and occlusions, leading to visible artifacts using existing…
A multi-imaging strategy is proposed and experimentally tested to improve the accuracy of photon counting with an electron multiplying charge-coupled device (EMCCD), by taking into account the random nature of its on-chip gain and the…
Efficient neural representations for dynamic video scenes are critical for applications ranging from video compression to interactive simulations. Yet, existing methods often face challenges related to high memory usage, lengthy training…
Simulation-free methods for training continuous-time generative models construct probability paths that go between noise distributions and individual data samples. Recent works, such as Flow Matching, derived paths that are optimal for each…
Real-time multi-view point cloud reconstruction is a core problem in 3D vision and immersive perception, with wide applications in VR, AR, robotic navigation, digital twins, and computer interaction. Despite advances in multi-camera systems…
Recently, Gaussian Splatting methods have emerged as a desirable substitute for prior Radiance Field methods for novel-view synthesis of scenes captured with multi-view images or videos. In this work, we propose a novel extension to 4D…
Achieving 3D understanding of non-Lambertian objects is an important task with many useful applications, but most existing algorithms struggle to deal with such objects. One major obstacle towards progress in this field is the lack of…
Multi-focus image fusion aims to generate an all-in-focus image from a sequence of partially focused input images. Existing fusion algorithms generally assume that, for every spatial location in the scene, there is at least one input image…
With the proliferation of sophisticated cameras in modern society, the demand for accurate and visually pleasing images is increasing. However, the quality of an image captured by a camera may be degraded by noise. Thus, some processing of…
We present a deep, bidirectional, recurrent framework for cleaning noisy and incomplete motion capture data. It exploits temporal coherence and joint correlations to infer adaptive filters for each joint in each frame. A single model can be…
It is hard to densely track a nonrigid object in long term, which is a fundamental research issue in the computer vision community. This task often relies on estimating pairwise correspondences between images over time where the error is…
Achieving sharp 3D reconstruction from motion-blurred images alone becomes challenging, motivating recent methods to incorporate event cameras, benefiting from microsecond temporal resolution. However, they suffer from residual artifacts…
In 3D image/video acquisition, different views are often captured with varying noise levels across the views. In this paper, we propose a graph-based image enhancement technique that uses a higher quality view to enhance a degraded view. A…
Transient objects in casual multi-view captures cause ghosting artifacts in 3D Gaussian Splatting (3DGS) reconstruction. Existing solutions relied on scene decomposition at significant memory cost or on motion-based heuristics that were…
Recent advances in high refresh rate displays as well as the increased interest in high rate of slow motion and frame up-conversion fuel the demand for efficient and cost-effective multi-frame video interpolation solutions. To that regard,…