English

CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting

Computer Vision and Pattern Recognition 2025-06-03 v2

Abstract

Recently, Gaussian Splatting methods have emerged as a desirable substitute for prior Radiance Field methods for novel-view synthesis of scenes captured with multi-view images or videos. In this work, we propose a novel extension to 4D Gaussian Splatting for dynamic scenes. Drawing on ideas from residual learning, we hierarchically decompose the dynamic scene into a "video-segment-frame" structure, with segments dynamically adjusted by optical flow. Then, instead of directly predicting the time-dependent signals, we model the signal as the sum of video-constant values, segment-constant values, and frame-specific residuals, as inspired by the success of residual learning. This approach allows more flexible models that adapt to highly variable scenes. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets, with the greatest improvements on complex scenes with large movements, occlusions, and fine details, where current methods degrade most.

Keywords

Cite

@article{arxiv.2505.18306,
  title  = {CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting},
  author = {Karly Hou and Wanhua Li and Hanspeter Pfister},
  journal= {arXiv preprint arXiv:2505.18306},
  year   = {2025}
}

Comments

Accepted to 4D Vision Workshop @ CVPR 2025

R2 v1 2026-07-01T02:34:48.762Z