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With the ever-growing expansion of mobile technology worldwide, there is an increasing need for accommodation for those who are disabled. This project explores how machine learning and computer vision could be utilized to improve…

Human-Computer Interaction · Computer Science 2024-04-02 Jasur Shukurov

In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…

Human-Computer Interaction · Computer Science 2023-07-04 Yaxiong Lei , Shijing He , Mohamed Khamis , Juan Ye

Many robotic path planning problems are continuous, stochastic, and high-dimensional. The ability of a mobile manipulator to coordinate its base and manipulator in order to control its whole-body online is particularly challenging when self…

Robotics · Computer Science 2021-10-06 Denis Hadjivelichkov , Kostas Vlachos , Dimitrios Kanoulas

While motion planning of locomotion for legged robots has shown great success, motion planning for legged robots with dexterous multi-finger grasping is not mature yet. We present an efficient motion planning framework for simultaneously…

Robotics · Computer Science 2023-01-18 Yuki Shirai , Xuan Lin , Alexander Schperberg , Yusuke Tanaka , Hayato Kato , Varit Vichathorn , Dennis Hong

The ubiquitous nature of mobile health (mHealth) technology has expanded opportunities for the integration of reinforcement learning into traditional clinical trial designs, allowing researchers to learn individualized treatment policies…

We introduce AugLy, a data augmentation library with a focus on adversarial robustness. AugLy provides a wide array of augmentations for multiple modalities (audio, image, text, & video). These augmentations were inspired by those that real…

Artificial Intelligence · Computer Science 2022-01-19 Zoe Papakipos , Joanna Bitton

Early defibrillation significantly improves survival rates in cases of out-of-hospital cardiac arrest. However, limited public awareness of Automated External Defibrillator (AED) locations constrains their effective use. Existing solutions,…

Human-Computer Interaction · Computer Science 2026-03-03 Helinyi Peng , Akihito Taya , Yuuki Nishiyama , Kaoru Sezaki

Motion capture is a long-standing research problem. Although it has been studied for decades, the majority of research focus on ground-based movements such as walking, sitting, dancing, etc. Off-grounded actions such as climbing are largely…

Computer Vision and Pattern Recognition · Computer Science 2023-04-03 Ming Yan , Xin Wang , Yudi Dai , Siqi Shen , Chenglu Wen , Lan Xu , Yuexin Ma , Cheng Wang

Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To overcome this limitation, we introduce Interactive…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Yuqing Huang , Guotian Zeng , Zhenqiao Yuan , Zhenyu He , Xin Li , Yaowei Wang , Ming-Hsuan Yang

Catching objects in flight (i.e., thrown objects) is a common daily skill for humans, yet it presents a significant challenge for robots. This task requires a robot with agile and accurate motion, a large spatial workspace, and the ability…

Robotics · Computer Science 2024-09-17 Yuanhang Zhang , Tianhai Liang , Zhenyang Chen , Yanjie Ze , Huazhe Xu

Tool use is an important milestone in the evolution of intelligence. In this paper, we investigate different modes of tool use that emerge in a reaching and dragging task. In this task, a jointed arm with a gripper must grab a tool (T, I,…

Robotics · Computer Science 2020-12-10 Khuong Nguyen , Yoonsuck Choe

Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed…

Human-Computer Interaction · Computer Science 2026-05-04 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti

Biomechanical biofeedback may enhance rehabilitation and provide clinicians with more objective task evaluation. These feedbacks often rely on expensive motion capture systems, which restricts their widespread use, leading to the…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Amedeo Ceglia , Kael Facon , Mickaël Begon , Lama Seoud

Rehabilitation exercises performed by children with cerebral palsy are tedious and repetitive. To make them more engaging, we propose to use an exergame approach, where an adaptive application can help the child remain stimulated and…

Human-Computer Interaction · Computer Science 2024-01-31 Kayleigh Schoorl , Tamara Pinos Cisneros , Albert Ali Salah , Ben Schouten

Stroke patients often experience upper limb impairments that restrict their mobility and daily activities. Physical therapy (PT) is the most effective method to improve impairments, but low patient adherence and participation in PT…

A real-time motion training system for skydiving is proposed. Aerial maneuvers are performed by changing the body posture and thus deflecting the surrounding airflow. The natural learning process is extremely slow due to unfamiliar…

Robotics · Computer Science 2022-01-21 Anna Clarke , Per Olof Gutman

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

Healthcare professionals (HCPs) face increasing levels of stress and burnout. Technological wellbeing interventions provide accessible and flexible support for HCPs. While most studies have focused on mobile- and web-based programs,…

Human-Computer Interaction · Computer Science 2025-06-25 Zheyuan Zhang , Jingjing Sun , Dorian Peters , Rafael A. Calvo

Many neurological conditions, e.g., a stroke, can cause patients to experience upper limb (UL) motor impairments that hinder their daily activities. For such patients, while rehabilitation therapy is key for regaining autonomy and restoring…

Human-Computer Interaction · Computer Science 2024-04-22 Christian Lourido , Zaid Waghoo , Hassam Khan Wazir , Nishtha Bhagat , Vikram Kapila

Health and fitness wearable technology has recently advanced, making it easier for an individual to monitor their behaviours. Previously self generated data interacts with the user to motivate positive behaviour change, but issues arise…

Computers and Society · Computer Science 2016-02-01 Katrin Hänsel , Natalie Wilde , Hamed Haddadi , Akram Alomainy